This dissertation traces the history of convergence between “Hollywood” (i.e., the American film and television business) and the video game industry. It focuses on the Warner Bros. studio and its conglomerate owners (i.e., Warner Communications, Inc.; Time Warner; AOL Time Warner; and AT&T), whose video game industry involvement has included both in-house production (through Atari and Warner Bros. Interactive Entertainment) and licensing arrangements with outside companies. Although “convergence” as a corporate ideal implies two cultures cooperating as they move toward becoming a single culture, its application as a corporate mandate often has led to competition arising out of established hierarchies between groups of creative workers ...
The proliferation of superhero films is entrenched within Hollywood blockbuster cinema. Fundamental ...
This dissertation analyzes depictions of collecting and collectors in visual media, arguing that cul...
Presented on February 2, 2017 at 11:00 a.m. in the Hall Building, Room 102, Georgia Tech.Dr. Michael...
This dissertation traces the history of convergence between “Hollywood” (i.e., the American film and...
Although seen as an emergent area of study, the history of video games shows that the medium has had...
This dissertation outlines the material and aesthetic origins of the game film in order to show how ...
This dissertation in the field of film studies, communications studies and new media raises importan...
This master’s thesis examines the rival videogame companies Nintendo and Sega in the “console wars” ...
The videogames industry is often talked about as a “new” or “young” industry. Compared to many exist...
The video game history can be traced to history that goes hand in hand with the history of modern co...
Rise of the Machine assesses the history and development of the home video game industry and its tec...
This project is located at the intersection of television and film studies and examines the causes a...
George Gerbner (1998) dedicated a significant amount of this life attempting to understand the creat...
The collection places Star Wars at the center of those studies’ projects by examining video games, n...
This research begins with the premise that while video-games have become a pervasive cultural force ...
The proliferation of superhero films is entrenched within Hollywood blockbuster cinema. Fundamental ...
This dissertation analyzes depictions of collecting and collectors in visual media, arguing that cul...
Presented on February 2, 2017 at 11:00 a.m. in the Hall Building, Room 102, Georgia Tech.Dr. Michael...
This dissertation traces the history of convergence between “Hollywood” (i.e., the American film and...
Although seen as an emergent area of study, the history of video games shows that the medium has had...
This dissertation outlines the material and aesthetic origins of the game film in order to show how ...
This dissertation in the field of film studies, communications studies and new media raises importan...
This master’s thesis examines the rival videogame companies Nintendo and Sega in the “console wars” ...
The videogames industry is often talked about as a “new” or “young” industry. Compared to many exist...
The video game history can be traced to history that goes hand in hand with the history of modern co...
Rise of the Machine assesses the history and development of the home video game industry and its tec...
This project is located at the intersection of television and film studies and examines the causes a...
George Gerbner (1998) dedicated a significant amount of this life attempting to understand the creat...
The collection places Star Wars at the center of those studies’ projects by examining video games, n...
This research begins with the premise that while video-games have become a pervasive cultural force ...
The proliferation of superhero films is entrenched within Hollywood blockbuster cinema. Fundamental ...
This dissertation analyzes depictions of collecting and collectors in visual media, arguing that cul...
Presented on February 2, 2017 at 11:00 a.m. in the Hall Building, Room 102, Georgia Tech.Dr. Michael...