The users' behavior in a house impacts the amount of electrical energy consumption in the electrical products of the household; therefore, energy consumption can be optimized by using sense, smart and sustainable products (S3) as Social Products (SPs) for saving energy in the housing. The SPs communicate between devices and consumers through game design elements known as gamification that can yield behavioral changes in users. Furthermore, behavioral models can shape human behavior to motivate the individual to achieve a specific target, like saving energy. For the energy consumption reduction in households, it is proposed a structure with SPs that uses a gamification Human Machine Interface in each device to communicate between products an...
Residential energy consumption is skyrocketing, as residential customers in the U.S. alone used 1.4 ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Gamification can be used to effect positive behavioral change in various fields, including energy co...
Connected thermostats (CTs) often save less energy than predicted because consumers may not know how...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
Nowadays, the growth in the consumption of energy and the need to face pollution resulting from its ...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
Nowadays, the growth in the consumption of energy and the need to face pollution resulting from its ...
Nowadays, the growth in the consumption of energy and the need to face pollution resulting from its ...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
The advancements in technology and the increased use of internet, digital business models and Intern...
Residential energy consumption is skyrocketing, as residential customers in the U.S. alone used 1.4 ...
Residential energy consumption is skyrocketing, as residential customers in the U.S. alone used 1.4 ...
Residential energy consumption is skyrocketing, as residential customers in the U.S. alone used 1.4 ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Gamification can be used to effect positive behavioral change in various fields, including energy co...
Connected thermostats (CTs) often save less energy than predicted because consumers may not know how...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
Nowadays, the growth in the consumption of energy and the need to face pollution resulting from its ...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
Nowadays, the growth in the consumption of energy and the need to face pollution resulting from its ...
Nowadays, the growth in the consumption of energy and the need to face pollution resulting from its ...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
The advancements in technology and the increased use of internet, digital business models and Intern...
Residential energy consumption is skyrocketing, as residential customers in the U.S. alone used 1.4 ...
Residential energy consumption is skyrocketing, as residential customers in the U.S. alone used 1.4 ...
Residential energy consumption is skyrocketing, as residential customers in the U.S. alone used 1.4 ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Gamification can be used to effect positive behavioral change in various fields, including energy co...