Our ability to play games like chess and Go relies on both planning several moves ahead and on recognition or gist - intuitively assessing the quality of possible game states without explicit planning. In this paper, we investigate the role of recognition in puzzle solving. We introduce a simple puzzle game to study planning and recognition in a non-adversarial context and a reinforcement learning agent which solves these puzzles relying purely on recognition. The agent relies on a neural network to capture intuitions about which game states are promising. We find that our model effectively predicts the relative difficulty of the puzzles for humans and shows similar qualitative patterns of success and initial moves to humans. Our task and m...
This paper addresses how neural networks learn to play one-shot normal form games through experience...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
A challenge in reproducing life is to reproduce cognition. We propose a methodology by which human a...
Abstract When developing models in cognitive science, researchers typically start with their own int...
There is need for more formal specification of recognition tasks. Currently, it is common to use lab...
Bauckhage C, Thurau C, Sagerer G. Learning human-like opponent behavior for interactive computer gam...
Although advances in computing power have greatly improved computer chess playing, human chess playe...
The goal of this paper is to gain insight into the problem-solving practices and learning progressio...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
[[abstract]]Cognition is a complex process, which involves memories, information processing, and kno...
In this paper we present an approach which given only a set of rules is able to learn to play the ga...
Abstract—The detective board game of CLUE can be viewed as a benchmark example of the treasure hunt...
Strong game AI’s moves are sometimes strange or difficult for humans to understand. To achieve bette...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
This paper addresses the question of whether neural networks (NNs), a realistic cognitive model of h...
This paper addresses how neural networks learn to play one-shot normal form games through experience...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
A challenge in reproducing life is to reproduce cognition. We propose a methodology by which human a...
Abstract When developing models in cognitive science, researchers typically start with their own int...
There is need for more formal specification of recognition tasks. Currently, it is common to use lab...
Bauckhage C, Thurau C, Sagerer G. Learning human-like opponent behavior for interactive computer gam...
Although advances in computing power have greatly improved computer chess playing, human chess playe...
The goal of this paper is to gain insight into the problem-solving practices and learning progressio...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
[[abstract]]Cognition is a complex process, which involves memories, information processing, and kno...
In this paper we present an approach which given only a set of rules is able to learn to play the ga...
Abstract—The detective board game of CLUE can be viewed as a benchmark example of the treasure hunt...
Strong game AI’s moves are sometimes strange or difficult for humans to understand. To achieve bette...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
This paper addresses the question of whether neural networks (NNs), a realistic cognitive model of h...
This paper addresses how neural networks learn to play one-shot normal form games through experience...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
A challenge in reproducing life is to reproduce cognition. We propose a methodology by which human a...