The new generation of commodity graphics cards with significant on-board video memory has become widely popular and provides high-performance rendering and flexibility. One of the features to be exploited is the use of the on-board video memory to store geometry information. This strategy significantly reduces the data transfer overhead from sending geometry data over the (AGP) bus interface from main memory to the graphics card. However, taking advantage of cached geometry is not a trivial task because the data models often exceed the memory size of the graphics card. In this paper we present a dynamic cached geometry manager (CGM) to address this issue. We show how this technique improves the performance of real-time view-dependent level-...
We present a novel method for computing cache-oblivious layouts of large meshes that improve the per...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Abstract—Rendering massive 3D models has been recognized as a challenging task. Due to the limited s...
The new generation of commodity graphics cards with significant on-board video memory has become wid...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
render (a); (c) is a top view of the view frustum with aggregate triangles in black. The same aggreg...
Recent advances in graphics architecture focus on improving texture performance and pixel processing...
In a wide range of scientific fields, 3D datasets production capabilities have widely evolved in rec...
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometr...
The complexity of polygonal models still grows faster than the ability of the graphics hardware to r...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
We present a scheme for view-dependent level-of-detail control that is implemented entirely on progr...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
Geometry clipmaps present a quick, intuitive, and high performance solution to the problem of render...
We present a novel method for computing cache-oblivious layouts of large meshes that improve the per...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Abstract—Rendering massive 3D models has been recognized as a challenging task. Due to the limited s...
The new generation of commodity graphics cards with significant on-board video memory has become wid...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
render (a); (c) is a top view of the view frustum with aggregate triangles in black. The same aggreg...
Recent advances in graphics architecture focus on improving texture performance and pixel processing...
In a wide range of scientific fields, 3D datasets production capabilities have widely evolved in rec...
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometr...
The complexity of polygonal models still grows faster than the ability of the graphics hardware to r...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
We present a scheme for view-dependent level-of-detail control that is implemented entirely on progr...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
Geometry clipmaps present a quick, intuitive, and high performance solution to the problem of render...
We present a novel method for computing cache-oblivious layouts of large meshes that improve the per...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Abstract—Rendering massive 3D models has been recognized as a challenging task. Due to the limited s...