Conformal mesh refinement has gained much attention as a necessary preprocessing step for the finite element method in the computer-aided design of machines, vehicles, and many other technical devices. For many applications, such as torsion problems and crash simulations, it is important to have mesh refinements into quadrilaterals. In this paper, we consider the problem of constructing a minimum-cardinality conformal mesh refinement into quadrilaterals. However, this problem is NP-hard, which motivates the search for good approximations. The previously best known performance guarantee has been achieved by a linear-time algorithm with a factor of 4. We give improved approximation algorithms. In particular, for meshes without so-called foldi...
We study several versions of the problem of generating triangular meshes for finite element methods....
We propose a new method to mark for bisection the edges of an arbitrary 3D unstructured conformal me...
We present a conformal bisection procedure for local refinement of 4D unstructured simplicial meshes...
We investigate the following mesh refinement problem: Given a mesh of polygons in three-dimensional ...
We investigate a purely combinatorial approach to the following mesh refinement problem: Given a coa...
We present a linear-time algorithm that decomposes a convex polygon conformally into a minimum numbe...
We devise a generalization of tree approximation that generates conforming meshes, i.e., meshes with...
To improve the quality of the results of a numerical simulation with a finite element method, mesh r...
A new indirect way of producing all-quad meshes is presented. The method takes advantage of a well-k...
We prove convergence and optimal complexity of an adaptive finite element algorithm on quadrilateral...
We investigate here problems of unstructured quadrilateral mesh generation for polygonal domains, wi...
AbstractWe examine a generalized conforming bisection (GCB-)algorithm which allows both global and l...
In a recent paper [1], a new indirect method to generate all-quad meshes has been developed. It take...
AbstractMesh adaptation plays a critical role in balancing computational efficiency and numerical ac...
This paper presents an algorithm that utilizes a quadtree to construct a strictly convex quadrilater...
We study several versions of the problem of generating triangular meshes for finite element methods....
We propose a new method to mark for bisection the edges of an arbitrary 3D unstructured conformal me...
We present a conformal bisection procedure for local refinement of 4D unstructured simplicial meshes...
We investigate the following mesh refinement problem: Given a mesh of polygons in three-dimensional ...
We investigate a purely combinatorial approach to the following mesh refinement problem: Given a coa...
We present a linear-time algorithm that decomposes a convex polygon conformally into a minimum numbe...
We devise a generalization of tree approximation that generates conforming meshes, i.e., meshes with...
To improve the quality of the results of a numerical simulation with a finite element method, mesh r...
A new indirect way of producing all-quad meshes is presented. The method takes advantage of a well-k...
We prove convergence and optimal complexity of an adaptive finite element algorithm on quadrilateral...
We investigate here problems of unstructured quadrilateral mesh generation for polygonal domains, wi...
AbstractWe examine a generalized conforming bisection (GCB-)algorithm which allows both global and l...
In a recent paper [1], a new indirect method to generate all-quad meshes has been developed. It take...
AbstractMesh adaptation plays a critical role in balancing computational efficiency and numerical ac...
This paper presents an algorithm that utilizes a quadtree to construct a strictly convex quadrilater...
We study several versions of the problem of generating triangular meshes for finite element methods....
We propose a new method to mark for bisection the edges of an arbitrary 3D unstructured conformal me...
We present a conformal bisection procedure for local refinement of 4D unstructured simplicial meshes...