This study intends to examine on how teachers relate to digital games as a teaching method in the subject of history. In the study, five history teachers were interviewed with the aim of getting answers on the extent to which history teachers use digital games, what opportunities and difficulties they see with digital games in history teaching and whether one can benefit from digital games to increase students' history awareness. According to the results, there are many similarities with the previous research, especially when it comes to disadvantages. The respondents mainly mention the lack of time and knowledge about digital games. Just like research, they mention that larger commercial games are not adapted to be implemented in history t...
Computer Games have changed the world as they influence our culture and lives. Games with educationa...
In the last decades, digital games based on historical themes or settings have become an important f...
Game is seen as a catalyst to improve learning for students especially after school hours. Neverthel...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
Game-based learning (GBL) is an emerging field reaching new contexts. Research has reported about s...
This study aims to answer what the perceptions of history teachers are, concerning working with comp...
The present study aims to examine prospective history teachers’ process of using digital games to de...
The aim of this study is to shed light on the potential historical video games have to influence stu...
The purpose of this essay is to examine teachers’ perception of whether games can contribute to a de...
This study aims to find out about the implemention of game-based learning methods that can be used b...
History is very much present in children's lives through a myriad of cultural products varying from ...
The paper presents qualitative research in creating and using board games as educational media in hi...
The starting point of this project was the research seminar "Planning lessons with video games," iss...
This study follows the design and development of an educational digital game, Tales of Iona, which w...
Over the past few decades, digital entertainment gaming has become very popular among a global audie...
Computer Games have changed the world as they influence our culture and lives. Games with educationa...
In the last decades, digital games based on historical themes or settings have become an important f...
Game is seen as a catalyst to improve learning for students especially after school hours. Neverthel...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
Game-based learning (GBL) is an emerging field reaching new contexts. Research has reported about s...
This study aims to answer what the perceptions of history teachers are, concerning working with comp...
The present study aims to examine prospective history teachers’ process of using digital games to de...
The aim of this study is to shed light on the potential historical video games have to influence stu...
The purpose of this essay is to examine teachers’ perception of whether games can contribute to a de...
This study aims to find out about the implemention of game-based learning methods that can be used b...
History is very much present in children's lives through a myriad of cultural products varying from ...
The paper presents qualitative research in creating and using board games as educational media in hi...
The starting point of this project was the research seminar "Planning lessons with video games," iss...
This study follows the design and development of an educational digital game, Tales of Iona, which w...
Over the past few decades, digital entertainment gaming has become very popular among a global audie...
Computer Games have changed the world as they influence our culture and lives. Games with educationa...
In the last decades, digital games based on historical themes or settings have become an important f...
Game is seen as a catalyst to improve learning for students especially after school hours. Neverthel...