The concept of learning and education is undergoing a rapid change. Learning has to be an enjoyable experience for the learners. Learning can be converted into a fun filled activity. Here, comes the role of games in the learning situations in classrooms. Children of all age love playing games all the time. They will enjoy their learning experience if it is done through playing games. Games can be either physical or mental activities or both. The study is an attempt to find out the influence of Chess and Sudoku on cognitive abilities of school students of secondary level. The method chosen for the study is descriptive survey method. The sample for the study comprises of 350 students from various schools in Kottayam District. The statistical ...
The study analyzed the effect of 2-year systematic chess training on the IQ of schoolchildren. A pre...
<p>Purpose: to explore the experience of World Mind Games in the educational process. Material: 26 l...
The study investigated the effects of Teaching Games for Understanding approach on students 'cogniti...
The primary purpose of this study is to investigate the impact of playing chess on cognitive skills ...
AbstractThe aim of this study was to analyze the effect of learning of chess play on developing meta...
It is well known, although a challenge for the researchers, that chess players tend to have superior...
Systematic training of chess has beenshown to significantly increase the IQ and cognitivefunctioning...
Chess is thought to be a game demanding high cognitive abilities to be played well. Alth...
This study is part of an evaluation of a Chess in Schools Initiative (CIS) which was a program imple...
AbstractThe present study aim demonstrate of role chess training has on school performance, memory, ...
This review aims to present how chess improves student abilities and underlines inferences about che...
The Ministry of Education put in practice a renewed curriculum which includes many elective course...
Prior to the main study, to help decide the research question, the researcher conducted a survey of ...
A problem facing schools with high percentages of economically disadvantaged students is how to comp...
AbstractIn recent years, pupils' poor achievement in mathematics has been a concern in many Western ...
The study analyzed the effect of 2-year systematic chess training on the IQ of schoolchildren. A pre...
<p>Purpose: to explore the experience of World Mind Games in the educational process. Material: 26 l...
The study investigated the effects of Teaching Games for Understanding approach on students 'cogniti...
The primary purpose of this study is to investigate the impact of playing chess on cognitive skills ...
AbstractThe aim of this study was to analyze the effect of learning of chess play on developing meta...
It is well known, although a challenge for the researchers, that chess players tend to have superior...
Systematic training of chess has beenshown to significantly increase the IQ and cognitivefunctioning...
Chess is thought to be a game demanding high cognitive abilities to be played well. Alth...
This study is part of an evaluation of a Chess in Schools Initiative (CIS) which was a program imple...
AbstractThe present study aim demonstrate of role chess training has on school performance, memory, ...
This review aims to present how chess improves student abilities and underlines inferences about che...
The Ministry of Education put in practice a renewed curriculum which includes many elective course...
Prior to the main study, to help decide the research question, the researcher conducted a survey of ...
A problem facing schools with high percentages of economically disadvantaged students is how to comp...
AbstractIn recent years, pupils' poor achievement in mathematics has been a concern in many Western ...
The study analyzed the effect of 2-year systematic chess training on the IQ of schoolchildren. A pre...
<p>Purpose: to explore the experience of World Mind Games in the educational process. Material: 26 l...
The study investigated the effects of Teaching Games for Understanding approach on students 'cogniti...