Media and technological devices function as socializing agents during children’s leisure and entertainment time. Drawing from the theory of cultural consumption, a socio educational approach to students’ digital practices, and media literacy, this qualitative study seeks to explore and describe students’ cultural consumption profile. The authors explore the representations and meanings of digital practices of public school students of a predominately working class neighborhood situated in the periphery of Buenos Aires, Argentina. Findings highlight different aspects of youth cultural consumption profile. Two themes were identified: a) children use computers for a multiplicity of different activities enacting multitasking practices; and b) c...
Youth experiences with digital technologies demonstrate untapped potential for informing school-base...
The increasing ubiquity and use of digital technologies across social and cultural life is a key cha...
This study investigates how adolescents aged 15-16 negotiate their use of mobile technologies in and...
Media and technological devices function as socializing agents during children’s leisure and enterta...
Media and technological devices function as socializing agents during children’s leisure and enterta...
UnrestrictedThis dissertation looks closely at the practice of digital media production within a gro...
Educational researchers, practitioners, and policymakers face increasing pressure to determine the r...
This qualitative ethnographic study examines five American teenagers ‟ historical and current digita...
This article-based thesis explores students’ digital literacies both in and outside of the classroom...
Part of the Volume on Youth, Identity, and Digital MediaHow do youth use media and technology as the...
Abstract This article presents an inter-institutional study undertaken in different sociocultural co...
Educational researchers, practitioners, and policymakers face increasing pressure to determine the r...
Drawing on data from an 18-month case study of migrant Filipino youth of various social class positi...
The lives of young people in the United States are unquestionably media-saturated. Children increasi...
This socioculturally framed case study investigates the digital literacy practices of two young chil...
Youth experiences with digital technologies demonstrate untapped potential for informing school-base...
The increasing ubiquity and use of digital technologies across social and cultural life is a key cha...
This study investigates how adolescents aged 15-16 negotiate their use of mobile technologies in and...
Media and technological devices function as socializing agents during children’s leisure and enterta...
Media and technological devices function as socializing agents during children’s leisure and enterta...
UnrestrictedThis dissertation looks closely at the practice of digital media production within a gro...
Educational researchers, practitioners, and policymakers face increasing pressure to determine the r...
This qualitative ethnographic study examines five American teenagers ‟ historical and current digita...
This article-based thesis explores students’ digital literacies both in and outside of the classroom...
Part of the Volume on Youth, Identity, and Digital MediaHow do youth use media and technology as the...
Abstract This article presents an inter-institutional study undertaken in different sociocultural co...
Educational researchers, practitioners, and policymakers face increasing pressure to determine the r...
Drawing on data from an 18-month case study of migrant Filipino youth of various social class positi...
The lives of young people in the United States are unquestionably media-saturated. Children increasi...
This socioculturally framed case study investigates the digital literacy practices of two young chil...
Youth experiences with digital technologies demonstrate untapped potential for informing school-base...
The increasing ubiquity and use of digital technologies across social and cultural life is a key cha...
This study investigates how adolescents aged 15-16 negotiate their use of mobile technologies in and...