An experimental study was conducted to further understand the effects competitive and collaborative game elements on an ideation task. Participants (N=80) were recruited via microwork platforms and were requested to brainstorm for ideas that could be applied in a real-life setting. Cross comparison between outputs and participants self-reports of their experience indicates that there were no significant differences between the control and treatment groups on idea quantity and idea quality. However, results from this study provides theoretical and practical implications as to how to do implement simple competitive and collaborative mechanics to set the foundation for more complex interactions between the two elements
Games with a purpose (GWAPs) have proven to be effective solutions to solving difficult problems, la...
Gamification charakterisiert den Prozess der Anwendung von spieltypischen Design-Elementen auf Berei...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
This paper aims to explore the main implications of gamification approaches to collaborative innovat...
The possibilities of applying game elements for positive behavior change in non-game contexts (i.e. ...
Gamification is defined as the use of game techniques in a non-game context and has demonstrated pot...
Present study examines the effect of collaborative and competitive online games on group outcomes in...
Information technology is being increasingly employed to harness under-utilized resources via more e...
AbstractResearch is the source of innovation. Research in any field requires creativity and motivati...
International audienceDespite the increasing use of gamification mechanics to engage customers in fi...
Purpose – to analyze gamification, as the method for promoting creativity in individual and collecti...
This article describes a user-centered design experiment investigating positive and negative effects...
International audienceOrganizing for idea generation is a recurring challenge in intensive innovatio...
Collaborative brainstorming does not always result in more ideas or higher quality ideas than workin...
Knowledge Management is a key component that can contribute to the success of an organization. Many ...
Games with a purpose (GWAPs) have proven to be effective solutions to solving difficult problems, la...
Gamification charakterisiert den Prozess der Anwendung von spieltypischen Design-Elementen auf Berei...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
This paper aims to explore the main implications of gamification approaches to collaborative innovat...
The possibilities of applying game elements for positive behavior change in non-game contexts (i.e. ...
Gamification is defined as the use of game techniques in a non-game context and has demonstrated pot...
Present study examines the effect of collaborative and competitive online games on group outcomes in...
Information technology is being increasingly employed to harness under-utilized resources via more e...
AbstractResearch is the source of innovation. Research in any field requires creativity and motivati...
International audienceDespite the increasing use of gamification mechanics to engage customers in fi...
Purpose – to analyze gamification, as the method for promoting creativity in individual and collecti...
This article describes a user-centered design experiment investigating positive and negative effects...
International audienceOrganizing for idea generation is a recurring challenge in intensive innovatio...
Collaborative brainstorming does not always result in more ideas or higher quality ideas than workin...
Knowledge Management is a key component that can contribute to the success of an organization. Many ...
Games with a purpose (GWAPs) have proven to be effective solutions to solving difficult problems, la...
Gamification charakterisiert den Prozess der Anwendung von spieltypischen Design-Elementen auf Berei...
Existing scholarship of gamification has covered the effectiveness of different types of game design...