The aim of this study is to examine mobile games in the context of their content and to evaluate the situations faced by children through document analysis in terms of age-rating, game score, access permissions, the inclusion of advertisements, in-game purchases, encouraging consumerism, the inclusion of violence, bad habits, and educational value. The review and rating data of the games which can be found in Common Sense Media and Google Play Store were included in the study. These data were analyzed by descriptive content analysis using frequency (f) and percentage(%) values. According to our findings, it was revealed that 92% of the games involved in the study included in-game purchases and 75% of them included advertising. As a result o...
Research on the use of serious games to support child and adolescent mental health interventions is ...
The purpose of this study is to examine in-app advertisement within mobile games and the content of ...
Video games have become a great source of entertainment and emerged as a massive industry in the pas...
The aim of this study is to examine mobile games in the context of their content and to evaluate the...
Digital and mobile games are an important part of many children’s daily media usage, and are used by...
The European Online Games, Social Media and Mobile Application sector has grown substantially in rec...
Advergame has been one of the new advertisement channels for digital games of which effect has been ...
Due to the popularity and advancement of 4G/5G networks, mobile games have already currently become ...
Internet is a communication tool used in entertainment worldwide. The Internet is no longer a novelt...
The mobile gaming industry now in the Philippines is such a huge hit that more and more people from ...
MSc (Computer Science), North-West University, Potchefstroom CampusChildren today are more exposed t...
People often hear that in high school the younger students of using mobile phones is really very com...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
Abstract: In this paper we discuss strategies for evaluating mobile games with three to five year ol...
Mobile games, those played on smartphones and tablets, are rapidly becoming a dominant form of enter...
Research on the use of serious games to support child and adolescent mental health interventions is ...
The purpose of this study is to examine in-app advertisement within mobile games and the content of ...
Video games have become a great source of entertainment and emerged as a massive industry in the pas...
The aim of this study is to examine mobile games in the context of their content and to evaluate the...
Digital and mobile games are an important part of many children’s daily media usage, and are used by...
The European Online Games, Social Media and Mobile Application sector has grown substantially in rec...
Advergame has been one of the new advertisement channels for digital games of which effect has been ...
Due to the popularity and advancement of 4G/5G networks, mobile games have already currently become ...
Internet is a communication tool used in entertainment worldwide. The Internet is no longer a novelt...
The mobile gaming industry now in the Philippines is such a huge hit that more and more people from ...
MSc (Computer Science), North-West University, Potchefstroom CampusChildren today are more exposed t...
People often hear that in high school the younger students of using mobile phones is really very com...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
Abstract: In this paper we discuss strategies for evaluating mobile games with three to five year ol...
Mobile games, those played on smartphones and tablets, are rapidly becoming a dominant form of enter...
Research on the use of serious games to support child and adolescent mental health interventions is ...
The purpose of this study is to examine in-app advertisement within mobile games and the content of ...
Video games have become a great source of entertainment and emerged as a massive industry in the pas...