Game-based learning is an emerging field that has become a part of university education and several researchersdescribe its strong learning potential. For several subjects there is a rich flora of learning games and commercial-of-the-shelfgames available, but for programming education in general and Python programming in particular, the situation is different.There exists an economical aspect as well and to develop learning games for programming education, might not interest themainstream game industry and most universities do not have the resources needed to develop their own tailor-madelearning games. Digital gaming in general has had a fast expansion during the last decade and the generation that now isentering the universities has a hab...
This paper explores the findings of a large-scale programming pilot study run as part of the NEWTON ...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
The article proposes the development of games in the learning process as a possible approach to incr...
Game-based learning is an emerging field that has become a part of university education and several ...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
As programming educators we need to find ways to engage our students. The students we see today have...
People and society are getting more and more dependent on software since it increasingly determines ...
Game-based learning is an emerging field with learning games played for various learning objectives ...
Game-based learning is a strategy where games are used as a challenge for students to learn and appl...
There is a high demand for program developers, but the dropouts from computer science courses are al...
The purpose of this study is to determine if the education system can be improved with the use of ed...
In this paper we present an approach for teaching and learning Computer Programming through Game pla...
The emerging trend of teaching computer programming to more and younger people has led to the develo...
Much work has done on teaching Computer Science by having students program games, but little has bee...
This paper explores the findings of a large-scale programming pilot study run as part of the NEWTON ...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
The article proposes the development of games in the learning process as a possible approach to incr...
Game-based learning is an emerging field that has become a part of university education and several ...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
As programming educators we need to find ways to engage our students. The students we see today have...
People and society are getting more and more dependent on software since it increasingly determines ...
Game-based learning is an emerging field with learning games played for various learning objectives ...
Game-based learning is a strategy where games are used as a challenge for students to learn and appl...
There is a high demand for program developers, but the dropouts from computer science courses are al...
The purpose of this study is to determine if the education system can be improved with the use of ed...
In this paper we present an approach for teaching and learning Computer Programming through Game pla...
The emerging trend of teaching computer programming to more and younger people has led to the develo...
Much work has done on teaching Computer Science by having students program games, but little has bee...
This paper explores the findings of a large-scale programming pilot study run as part of the NEWTON ...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
The article proposes the development of games in the learning process as a possible approach to incr...