Brands today are increasingly investing in virtual reality (VR). While extant research has explored the impact of VR experiences on consumer attitudes and behaviors, none to date has investigated how these experiences impact brand memories. In two studies (qualitative interviews and an online survey), this paper investigates consumer memories formed in VR brand experiences. It explores recalled senses, emotions, and cognitions, and VR-formed episodic and semantic memories of the brand. It further relates these memories to the past and future real-world brand interactions, contributing to the literature on brand experiences, consumer memories, and VR in marketing. In doing so, it studies complex brand experiences in a realistic marketplace s...
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the recent ...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Abstract This study explores the roles of vividness and interactivity—two technological dimensions o...
Brands today are increasingly investing in virtual reality (VR). While extant research has explored ...
Brands today are increasingly investing in virtual reality (VR). While extant research has explored ...
Virtual reality (VR) marketing is here to stay—or at least that is what is generally believed. Head-...
This research investigates whether consumers display similar brand perceptions between physical and ...
This research investigates whether consumers display similar brand perceptions between physical and ...
This research investigates whether consumers display similar brand perceptions between physical and ...
This research examines how brand resonance is influenced by Virtual Reality (VR). More precisely, we...
Virtual reality (VR) has become a new playground for brands and advertisers. However, empirical evid...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidlybecoming a...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidlybecoming a...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the recent ...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Abstract This study explores the roles of vividness and interactivity—two technological dimensions o...
Brands today are increasingly investing in virtual reality (VR). While extant research has explored ...
Brands today are increasingly investing in virtual reality (VR). While extant research has explored ...
Virtual reality (VR) marketing is here to stay—or at least that is what is generally believed. Head-...
This research investigates whether consumers display similar brand perceptions between physical and ...
This research investigates whether consumers display similar brand perceptions between physical and ...
This research investigates whether consumers display similar brand perceptions between physical and ...
This research examines how brand resonance is influenced by Virtual Reality (VR). More precisely, we...
Virtual reality (VR) has become a new playground for brands and advertisers. However, empirical evid...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidlybecoming a...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidlybecoming a...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the recent ...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Abstract This study explores the roles of vividness and interactivity—two technological dimensions o...