Internet piracy threatens Japan’s most popular cultural exports: manga and anime. Fans have taken to translating and distributing the works online for other fans to enjoy because official translated versions of manga and anime are released overseas later than the original in Japan, or they are never released at all. In order to combat the illegal downloading and distributing of manga, the National Diet, Japan’s legislature, passed an amendment to the Japanese Copyright Act that increases punishments for leech sites and illegal downloading of manga.This Note discusses the manga and anime industries and their struggles with piracy before reviewing the copyright regimes in the United States and Japan. In critiquing the Japanese Copyright Amend...
Sex, censorship and media regulation in Japan: a historical overview Over the past several decades a...
Piracy has existed as long as there have been copyrighted works and reproduction technologies. Since...
This article deals with the acquisition and consumption of music, films, series, books, and games th...
Internet piracy threatens Japan’s most popular cultural exports: manga and anime. Fans have taken to...
Recently the Japanese government revised its copyright law, and one of the major changes in it is th...
textThe rise of new digital technologies and the Internet has given more people than ever before the...
There is a renewed interest in the United States in Japanese Copyright law. Specifically, new attent...
In June 2014 when the Diet, Japan \u27 s parliament, movedfi nally to criminalize the simple possess...
The worlds of Anime and Manga have had a large influence on the youth pop culture of America. With a...
In recent years, the Internet has spread rapidly. Tens of millions of Pieces of information exist on...
Fighting piracy seems to be the major mission of copyright in the digital era. Most fan creations ar...
In the mid-1990s, Japanese video game company Nintendo took the American toy and game market by stor...
The advent of digital technology and increased global connectivity has, to put it mildly, caused som...
This note examines the legality of fan translations of Japanese comic books, known as manga, and vid...
Comics today are a major business and they form the source material for a whole range of sectors in ...
Sex, censorship and media regulation in Japan: a historical overview Over the past several decades a...
Piracy has existed as long as there have been copyrighted works and reproduction technologies. Since...
This article deals with the acquisition and consumption of music, films, series, books, and games th...
Internet piracy threatens Japan’s most popular cultural exports: manga and anime. Fans have taken to...
Recently the Japanese government revised its copyright law, and one of the major changes in it is th...
textThe rise of new digital technologies and the Internet has given more people than ever before the...
There is a renewed interest in the United States in Japanese Copyright law. Specifically, new attent...
In June 2014 when the Diet, Japan \u27 s parliament, movedfi nally to criminalize the simple possess...
The worlds of Anime and Manga have had a large influence on the youth pop culture of America. With a...
In recent years, the Internet has spread rapidly. Tens of millions of Pieces of information exist on...
Fighting piracy seems to be the major mission of copyright in the digital era. Most fan creations ar...
In the mid-1990s, Japanese video game company Nintendo took the American toy and game market by stor...
The advent of digital technology and increased global connectivity has, to put it mildly, caused som...
This note examines the legality of fan translations of Japanese comic books, known as manga, and vid...
Comics today are a major business and they form the source material for a whole range of sectors in ...
Sex, censorship and media regulation in Japan: a historical overview Over the past several decades a...
Piracy has existed as long as there have been copyrighted works and reproduction technologies. Since...
This article deals with the acquisition and consumption of music, films, series, books, and games th...