People learn something all their life. However, in the begging, as children they learn through playing. The purpose of this thesis is to define the way how games and learning, very well known to everybody aspects, collaborate with each other when people become adults. This connection is researched in this thesis from both sides: from video games perspective as well as from educational perspective. Every human has a need of learning. When this human learns or cognize something, he feels satisfaction, and his motivation to continue increases. There are 2 types of motivation: external and internal. Internal motivation makes people want to achieve goals by themselves, while external motivation comes from outside and do not last long. Gam...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
The game is a social expression, which had come during a societal progress by a working process. It ...
The function of video games for effective learning has long been under heated discussions and studie...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter, I...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
Video games have become increasingly popular as a recreational activity for young people and learner...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
In this paper we reflect on the relationship of games, cognitive development and educational process...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
The educational values of video games have been widely acknowledged and discussed, and a deep unders...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
The potential of non-educational games in learning is well-established, but there have been relative...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
The game is a social expression, which had come during a societal progress by a working process. It ...
The function of video games for effective learning has long been under heated discussions and studie...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter, I...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
Video games have become increasingly popular as a recreational activity for young people and learner...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
In this paper we reflect on the relationship of games, cognitive development and educational process...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
The educational values of video games have been widely acknowledged and discussed, and a deep unders...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
The potential of non-educational games in learning is well-established, but there have been relative...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
The game is a social expression, which had come during a societal progress by a working process. It ...
The function of video games for effective learning has long been under heated discussions and studie...