The gaming community is generally regarded as highly masculine. Gamers are often identified as white, heterosexual, young men. Women who play games are viewed as an anomaly. In reality many women play, and depending on which games that count, women are the majority of game consumers. The gaming industry has gone through changes and now companies try to satisfy a variety of consumers. The transition to a more including community has woken outrage among those who are no longer the core group of the gamer identity. Drawing upon discourse theory by Ernesto Laclau and Chantal Mouffe and by Stuart Hall's thoughts on identity, this thesis examines how gamer identity is constructed and the conflict that occurs when women enter the masculine imprin...
Gamingindustrien är idag en verksamhet som årligen omsätter flera miljarder kronor. Forskning har in...
PURPOSE : The purpose of this paper is to adopt a critical relational dialectics framework to identi...
My choice of topic for this essay is the habits of television and computer gaming among young men; m...
The low levels of gender diversity is an characteristic that is directly associated with the gaming ...
In this study I use critical discourse analysis on two different social platforms, Reddit and Battle...
Grounded in my passion for video games and motivated by my experiences of often feeling like not bel...
This essay covers computer gaming as seen from a perspective of gender theory. The main purpose of t...
This study was conducted to explore the identity of gamers. The purpose of the survey was to: Explor...
I detta examensarbete undersöks spelares preferenser om kvinnliga karaktärer i spel. Stereotyper för...
Majoriteten av huvudkaraktärer i spel är manliga vilket enligt exponeringseffekten kan innebära att ...
Denna studie har haft för avsikt att jämföra nyhetsartiklar inriktade på gaming och vidare undersöka...
The purpose of this study is to research the experiences of women within the Swedish games industry....
The video game industry is a showcase industry in the entrepreneurial, knowledge-intensive, and tech...
This essay examines the online based misogyny within the Twitter hashtag GamerGate created in late 2...
Computer and videogames has increased rapidly over the past few decades and today a majority of the ...
Gamingindustrien är idag en verksamhet som årligen omsätter flera miljarder kronor. Forskning har in...
PURPOSE : The purpose of this paper is to adopt a critical relational dialectics framework to identi...
My choice of topic for this essay is the habits of television and computer gaming among young men; m...
The low levels of gender diversity is an characteristic that is directly associated with the gaming ...
In this study I use critical discourse analysis on two different social platforms, Reddit and Battle...
Grounded in my passion for video games and motivated by my experiences of often feeling like not bel...
This essay covers computer gaming as seen from a perspective of gender theory. The main purpose of t...
This study was conducted to explore the identity of gamers. The purpose of the survey was to: Explor...
I detta examensarbete undersöks spelares preferenser om kvinnliga karaktärer i spel. Stereotyper för...
Majoriteten av huvudkaraktärer i spel är manliga vilket enligt exponeringseffekten kan innebära att ...
Denna studie har haft för avsikt att jämföra nyhetsartiklar inriktade på gaming och vidare undersöka...
The purpose of this study is to research the experiences of women within the Swedish games industry....
The video game industry is a showcase industry in the entrepreneurial, knowledge-intensive, and tech...
This essay examines the online based misogyny within the Twitter hashtag GamerGate created in late 2...
Computer and videogames has increased rapidly over the past few decades and today a majority of the ...
Gamingindustrien är idag en verksamhet som årligen omsätter flera miljarder kronor. Forskning har in...
PURPOSE : The purpose of this paper is to adopt a critical relational dialectics framework to identi...
My choice of topic for this essay is the habits of television and computer gaming among young men; m...