This thesis addresses the gender-specific game access inequalities that exist between male and non-male children. To do this, it proposes a conceptual workshop design named SpielRaum, which aims to offer teens of marginalized genders a safe space to access games. By curating games for free play and combining it with guided discussions and self-reflection exercises, the workshop hopes to facilitate game literacy in a play-centric way. This sets it apart from other game-related workshops for non-male teens, which are also examined. It is found that they tend to be development-centric. Leading up to the workshop design, the game access disparities are put into context. It is found that implicit and explicit exclusion of non-male people in the ...
This study is about inclusion in digital environments with a focus on videogames. The purpose of the...
Digital socialisation is to learn the ways of living online, across national borders, local cultures...
This report describes the theoretical framework based on previous work and the results draw attentio...
In this bachelor thesis we research and discuss a theme that has been the focus for many feminist fi...
While research on gamejams internationally has proposed that they can be a useful context for inform...
This study examines how girls and boys in grade three perform gender in their free play in a leisure...
The field of ICT has traditionally been seen a masculine area and research has shown that is problem...
Denna studies syfte är att beskriva och förstå könsmönster i förskolebarns samtal omkring lek. Tidig...
Our purpose with this study is to examine free play from a gender perspective. We explore in which w...
The low levels of gender diversity is an characteristic that is directly associated with the gaming ...
The purpose of this study is to investigate how children play in free play from a gender perspective...
This thesis examines how young children experience games and how that question is relatedto gender. ...
To better understand boys’ privilege and girls’ educational disadvantage with regard to video games,...
Game Jams are events organised to create computer games, usually taking place during weekends. These...
Min utgångpunkt för den här avhandlingen är att undersöka hur ett spelande som utgår från spelarnas ...
This study is about inclusion in digital environments with a focus on videogames. The purpose of the...
Digital socialisation is to learn the ways of living online, across national borders, local cultures...
This report describes the theoretical framework based on previous work and the results draw attentio...
In this bachelor thesis we research and discuss a theme that has been the focus for many feminist fi...
While research on gamejams internationally has proposed that they can be a useful context for inform...
This study examines how girls and boys in grade three perform gender in their free play in a leisure...
The field of ICT has traditionally been seen a masculine area and research has shown that is problem...
Denna studies syfte är att beskriva och förstå könsmönster i förskolebarns samtal omkring lek. Tidig...
Our purpose with this study is to examine free play from a gender perspective. We explore in which w...
The low levels of gender diversity is an characteristic that is directly associated with the gaming ...
The purpose of this study is to investigate how children play in free play from a gender perspective...
This thesis examines how young children experience games and how that question is relatedto gender. ...
To better understand boys’ privilege and girls’ educational disadvantage with regard to video games,...
Game Jams are events organised to create computer games, usually taking place during weekends. These...
Min utgångpunkt för den här avhandlingen är att undersöka hur ett spelande som utgår från spelarnas ...
This study is about inclusion in digital environments with a focus on videogames. The purpose of the...
Digital socialisation is to learn the ways of living online, across national borders, local cultures...
This report describes the theoretical framework based on previous work and the results draw attentio...