Molnbaserat spelande är spelande som sker över nätverket. Spelet streamas från servrar till användarens enhet. Detta ger möjligheten att spela på enheter som inte skulle vara tillräckligt kraftfulla för att spela vissa spel på annat sätt. Mobiltelefonen är den nuvarande primära enheten för spel och fortsätter att öka i popularitet. I tidigare forskningsstudier och litteratur finns det ett uttalat behov för mätning av upplevelsekvalitet, även känt som Quality of Experience (QoE) för nylanserade molntjänster. QoE är ett sätt att undersöka användarnöjdhet och nöje för en specifik applikation eller tjänst. Denna studie redogör upplevd QoE för den molnbaserade speltjänsten Google Stadia på mobila enheter. Studien använder en kvalitativ forskning...
Igre zasnovane na računalnom oblaku (engl. cloud gaming) pripadaju usluzi mrežnog igranja koja omogu...
Abstract—With the evolution of mobile devices and networks, and the growing trend of mobile Internet...
Cilj rada bio je proučiti utjecaj dodatnih paralelnih mrežnih tokova na iskustvenu kvalitetu korisni...
Molnbaserat spelande är spelande som sker över nätverket. Spelet streamas från servrar till användar...
In the recent years, the mobile gaming has been tremendously increased because of its enormous enter...
Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to user...
Perkembangan dunia industri game semakin semarak dengan munculnya teknologi jaringan dibidang Cloud ...
The global market for cloud gaming is growing rapidly. To reap its benefits, researchers and practit...
Cloud computing is a way to deliver high-performance services to clients who would not usually be ab...
Cloud gaming, i.e., real-time game playing via thin clients, relieves users from being forced to upg...
Igre zasnovane na računalnom oblaku noviji su koncept koji je tek u novije vrijeme vidio širu primje...
Igranje na računalnom oblaku je arhitektura za dostavljanje sadržaja video igara. Igre se odvijaju n...
Igranje u pokretu zasnovano na računalnom oblaku je usluga mrežnog igranja koja omogućuje strujanje ...
The video gaming industry created the largest entertainment sector in our times that is rapidly grow...
Objectives The main objectives of this study were to review the technological specifications, ec...
Igre zasnovane na računalnom oblaku (engl. cloud gaming) pripadaju usluzi mrežnog igranja koja omogu...
Abstract—With the evolution of mobile devices and networks, and the growing trend of mobile Internet...
Cilj rada bio je proučiti utjecaj dodatnih paralelnih mrežnih tokova na iskustvenu kvalitetu korisni...
Molnbaserat spelande är spelande som sker över nätverket. Spelet streamas från servrar till användar...
In the recent years, the mobile gaming has been tremendously increased because of its enormous enter...
Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to user...
Perkembangan dunia industri game semakin semarak dengan munculnya teknologi jaringan dibidang Cloud ...
The global market for cloud gaming is growing rapidly. To reap its benefits, researchers and practit...
Cloud computing is a way to deliver high-performance services to clients who would not usually be ab...
Cloud gaming, i.e., real-time game playing via thin clients, relieves users from being forced to upg...
Igre zasnovane na računalnom oblaku noviji su koncept koji je tek u novije vrijeme vidio širu primje...
Igranje na računalnom oblaku je arhitektura za dostavljanje sadržaja video igara. Igre se odvijaju n...
Igranje u pokretu zasnovano na računalnom oblaku je usluga mrežnog igranja koja omogućuje strujanje ...
The video gaming industry created the largest entertainment sector in our times that is rapidly grow...
Objectives The main objectives of this study were to review the technological specifications, ec...
Igre zasnovane na računalnom oblaku (engl. cloud gaming) pripadaju usluzi mrežnog igranja koja omogu...
Abstract—With the evolution of mobile devices and networks, and the growing trend of mobile Internet...
Cilj rada bio je proučiti utjecaj dodatnih paralelnih mrežnih tokova na iskustvenu kvalitetu korisni...