The presented project of the educational event is a system of intellectual games implemented on an online platform in open access. The game form of the educational event is based on the history of the cities of Belarus. The essence of the project is the use of communication tools and game forms familiar to young people for indirect influence in order to educate citizenship and patriotism based on the history of Belarus
A project is proposed to introduce a logistics business game as a digital gamification tool for the ...
The article summarizes the experience of using information and communication technologies in the lea...
The article analyses a wide range of conceptual and structural changes in the system of educational ...
Open educational resources are important tools of modern educational process. Baltic Uni...
Interactive education methods, in particular military computer games and technologies, can significa...
The research is devoted to the development of digital sports in the world and its opportunities in t...
Development and use of electronic educational editions in the educational process electronic library...
The article provides insight into the basic forms of government support and regulations for innovati...
The article presents the overview of legal regulation of transformation processes in Belarusian educ...
This articale`s main object is the use of game technologies and of a sociocultural approach in the e...
Problems aРecting the modern Belarusian education. Innovation as a solution to these problems. Use o...
This activity covered work with teachers and lecturers, parents, general population. The work with t...
Розглянуто шляхи та форми розвитку талановитих учнів в Україні, форми залучення юних талановитих дос...
Kudritskaya, E. G. Development of the electronic government of the Republic of Belarus in the system...
The article describes an importance of information and communication Internet platforms in an intern...
A project is proposed to introduce a logistics business game as a digital gamification tool for the ...
The article summarizes the experience of using information and communication technologies in the lea...
The article analyses a wide range of conceptual and structural changes in the system of educational ...
Open educational resources are important tools of modern educational process. Baltic Uni...
Interactive education methods, in particular military computer games and technologies, can significa...
The research is devoted to the development of digital sports in the world and its opportunities in t...
Development and use of electronic educational editions in the educational process electronic library...
The article provides insight into the basic forms of government support and regulations for innovati...
The article presents the overview of legal regulation of transformation processes in Belarusian educ...
This articale`s main object is the use of game technologies and of a sociocultural approach in the e...
Problems aРecting the modern Belarusian education. Innovation as a solution to these problems. Use o...
This activity covered work with teachers and lecturers, parents, general population. The work with t...
Розглянуто шляхи та форми розвитку талановитих учнів в Україні, форми залучення юних талановитих дос...
Kudritskaya, E. G. Development of the electronic government of the Republic of Belarus in the system...
The article describes an importance of information and communication Internet platforms in an intern...
A project is proposed to introduce a logistics business game as a digital gamification tool for the ...
The article summarizes the experience of using information and communication technologies in the lea...
The article analyses a wide range of conceptual and structural changes in the system of educational ...