Esports has generated an industry of increasing economic and cultural importance. In recent years, universities and other higher education institutions have responded to its growth by establishing programmes of study which aim to satisfy the needs of innovators operating in the area. However, there is not yet consensus on what an esports curriculum should include. Despite being a technology-driven sector with ethical and professional dimensions that intersect computing, current ACM and IEEE curricula do not mention esports. Furthermore, existing courses tend to provide teaching and training on a wide variety of topics aside from those traditionally in computer science. These include: live events management; psychological research; sports sc...
The reality of eSports is something much more complex than individual users playing video games. The...
Esports has experienced unprecedented growth recently and with it, the proposition for aspiring game...
Electronic sports (esports) is a fast growing phenomenon in digital games where players compete, in ...
Esports has generated an industry of increasing economic and cultural importance. In recent years, u...
Esports has generated an industry of increasing economic and cultural importance. In recent years, u...
In a society defined by consistent advancements of technology, ecosystems such as the one of educati...
Although the concept of Esports competency has been widely recognized, it is not yet well understood...
The popularity of Electronic Sports (esports) have grown tremendously in the last few years, becomin...
The purpose of the creative work is to support the sport administration program advisor/faculty memb...
© 2017 National Association for Kinesiology in Higher Education (NAKHE). Electronic sports, cyberspo...
The popularity of Electronic Sports (esports) have grown tremendously in the last few years, becomin...
This was a White Paper created by UKie Digital Schoolhouse as part of this research was performed by...
This thesis is about eSports, also known as electronic sports or competitive gaming. Gaming has grow...
Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all syno...
abstract: Esports is a rapidly growing virtual competitive space that is projected to surpass physic...
The reality of eSports is something much more complex than individual users playing video games. The...
Esports has experienced unprecedented growth recently and with it, the proposition for aspiring game...
Electronic sports (esports) is a fast growing phenomenon in digital games where players compete, in ...
Esports has generated an industry of increasing economic and cultural importance. In recent years, u...
Esports has generated an industry of increasing economic and cultural importance. In recent years, u...
In a society defined by consistent advancements of technology, ecosystems such as the one of educati...
Although the concept of Esports competency has been widely recognized, it is not yet well understood...
The popularity of Electronic Sports (esports) have grown tremendously in the last few years, becomin...
The purpose of the creative work is to support the sport administration program advisor/faculty memb...
© 2017 National Association for Kinesiology in Higher Education (NAKHE). Electronic sports, cyberspo...
The popularity of Electronic Sports (esports) have grown tremendously in the last few years, becomin...
This was a White Paper created by UKie Digital Schoolhouse as part of this research was performed by...
This thesis is about eSports, also known as electronic sports or competitive gaming. Gaming has grow...
Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all syno...
abstract: Esports is a rapidly growing virtual competitive space that is projected to surpass physic...
The reality of eSports is something much more complex than individual users playing video games. The...
Esports has experienced unprecedented growth recently and with it, the proposition for aspiring game...
Electronic sports (esports) is a fast growing phenomenon in digital games where players compete, in ...