Monte-Carlo Tree Search (MCTS) has been applied successfully in many domains, including games. However, its performance is not uniform on all domains, and it also depends on how parameters that control the search are set. Parameter values that are optimal for a task might be sub-optimal for another. In a domain that tackles many games with di_erent characteristics, like general game playing (GGP), selecting appropriate parameter settings is not a trivial task. Games are unknown to the player, thus, _nding optimal parameters for a given game in advance is not feasible. Previous work has looked into tuning parameter values online, while the game is being played, showing some promising results. This tuning approach looks for optimal parameter ...
Playout policy adaptation (ppa) is a state-of-the-art strategy that has been proposed to control the...
Poker Squares is a single-player card game played on a 5 x 5 grid, in which a player attempts to cre...
Monte Carlo Tree Search (MCTS) has produced many breakthroughs in search-based decision-making in ga...
Monte-Carlo Tree Search (MCTS) has been applied successfully in many domains, including games. Howev...
Monte-Carlo Tree Search (MCTS) has been applied successfully in many domains. Previous research has ...
Many enhancements have been proposed for Monte-Carlo Tree Search (MCTS). Some of them have been appl...
Many enhancements for Monte Carlo tree search (MCTS) have been applied successfully in general game ...
A purpose of General Video Game Playing (GVGP) is to create agents capable of playing many different...
Monte-carlo tree search (mcts) has shown particular success in general game playing (ggp) and genera...
Monte Carlo Tree Search (MCTS) is a family of directed search algorithms that has gained widespread ...
Abstract—Monte-Carlo Tree Search (MCTS) is a recent paradigm for game-tree search, which gradually b...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While...
General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety ...
Playout policy adaptation (ppa) is a state-of-the-art strategy that has been proposed to control the...
Poker Squares is a single-player card game played on a 5 x 5 grid, in which a player attempts to cre...
Monte Carlo Tree Search (MCTS) has produced many breakthroughs in search-based decision-making in ga...
Monte-Carlo Tree Search (MCTS) has been applied successfully in many domains, including games. Howev...
Monte-Carlo Tree Search (MCTS) has been applied successfully in many domains. Previous research has ...
Many enhancements have been proposed for Monte-Carlo Tree Search (MCTS). Some of them have been appl...
Many enhancements for Monte Carlo tree search (MCTS) have been applied successfully in general game ...
A purpose of General Video Game Playing (GVGP) is to create agents capable of playing many different...
Monte-carlo tree search (mcts) has shown particular success in general game playing (ggp) and genera...
Monte Carlo Tree Search (MCTS) is a family of directed search algorithms that has gained widespread ...
Abstract—Monte-Carlo Tree Search (MCTS) is a recent paradigm for game-tree search, which gradually b...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While...
General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety ...
Playout policy adaptation (ppa) is a state-of-the-art strategy that has been proposed to control the...
Poker Squares is a single-player card game played on a 5 x 5 grid, in which a player attempts to cre...
Monte Carlo Tree Search (MCTS) has produced many breakthroughs in search-based decision-making in ga...