Abstract: Orientation: Learning should be active, experiential and fun. Research purpose: This study investigated the perceptions of students regarding the development of pervasive skills within an undergraduate accounting syllabus. Motivation for the study: Game-based learning is an effective way to increase students’ knowledge, evoke intense involvement in a collaborative setting and promote effective learning, which could result in the development of pervasive skills. Research approach/design and method: The perceptions of second-year students were gathered through a questionnaire with closed- and open-ended questions. The questionnaire sought to compare the two games that are played by the same set of students, one in their first year o...
MCom (Accountancy), North-West University, Potchefstroom Campus, 2014Auditing, as a subset of the ac...
This paper explores how an intervention research approach has been used to develop a simulation game...
This paper examines the use of a business simulation game to test its effectiveness in promoting the...
Higher educations institutions have increasingly sort ways to better prepare students for future emp...
Abstract: Undergraduate University students training to be future accountants have a clear career pa...
While a deep understanding of basic accounting concepts is fundamental for students to fully compreh...
Accounting education must change and be relevant to add value to learners and the community. Regardi...
MCom (Accountancy), North-West University, Potchefstroom Campus, 2018Recently globalisation was resp...
This study explores the mediation effect of students’ perceptions toward accounting to enhance their...
A growing body of literature on undergraduate teaching and learning indicatesthat lecture...
Introduction In the 80s and 90s, accounting education received much criticism from accounting...
Background:Games for learning (educational games)areviewedas instructionalstrategiesrequiringstudent...
This study modifies a popular business simulation game, Monopoly, to assess its effectiveness as a l...
Abstract: The use of active teaching methods to develop pervasive skills has many advocates globally...
Games-based learning constitutes integrating games into learning experiences to create effective lea...
MCom (Accountancy), North-West University, Potchefstroom Campus, 2014Auditing, as a subset of the ac...
This paper explores how an intervention research approach has been used to develop a simulation game...
This paper examines the use of a business simulation game to test its effectiveness in promoting the...
Higher educations institutions have increasingly sort ways to better prepare students for future emp...
Abstract: Undergraduate University students training to be future accountants have a clear career pa...
While a deep understanding of basic accounting concepts is fundamental for students to fully compreh...
Accounting education must change and be relevant to add value to learners and the community. Regardi...
MCom (Accountancy), North-West University, Potchefstroom Campus, 2018Recently globalisation was resp...
This study explores the mediation effect of students’ perceptions toward accounting to enhance their...
A growing body of literature on undergraduate teaching and learning indicatesthat lecture...
Introduction In the 80s and 90s, accounting education received much criticism from accounting...
Background:Games for learning (educational games)areviewedas instructionalstrategiesrequiringstudent...
This study modifies a popular business simulation game, Monopoly, to assess its effectiveness as a l...
Abstract: The use of active teaching methods to develop pervasive skills has many advocates globally...
Games-based learning constitutes integrating games into learning experiences to create effective lea...
MCom (Accountancy), North-West University, Potchefstroom Campus, 2014Auditing, as a subset of the ac...
This paper explores how an intervention research approach has been used to develop a simulation game...
This paper examines the use of a business simulation game to test its effectiveness in promoting the...