Extended reality (XR), here jointly referring to virtual, augmented, and mixed (VR, AR, MR) reality, is becoming more common in everyday working life. This paper presents a systematic literature review of academic publications on XR indicating changes in practical organization of work. We analyse both application areas of XR and theoretical and methodological approaches of XR research. The review process followed the PRISMA statement. Design, remote collaboration, and training were the main application areas of XR. XR enabled overcoming of obstacles set by time and space, safety, and resources by mediating experience of space. Research on XR applications in actual working life settings is yet relatively rare and covers primarily three areas...
The paper aims to point out current challenges and opportunities in extended reality (XR) technologi...
Augmented reality (AR) and virtual reality (VR), collectively referred to as “extended reality” (XR)...
The arrival of the digital age brings Virtual Reality, Augmented Reality, and Mixed Reality technolo...
Extended reality (XR) has been widely applied as an umbrella term encompassing virtual reality, augm...
This descriptive review provides a synthesis of existing literature about the use of extended realit...
This article addresses some aspects of the potential of Extended Reality (XR) technologies in the co...
Extended Reality (XR) technology - such as virtual and augmented reality - is now widely used in Hum...
Virtual reality (VR), augmented reality (AR) and mixed reality (MR) are collectively referred to as ...
Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality (often – misleadin...
Purpose The major intention of the present study is to know how far the socio economic factor impre...
The industry’s interest in Virtual and Augmented Reality (VR and AR) technologies started from the b...
Augmented reality (AR) and virtual reality (VR), collectively referred to as “extended reality” (XR)...
xR technologies such as Augmented Reality (AR) and Virtual Reality (VR) are increasing at shop-floor...
This paper provides a review of Extended Reality (ER) technologies and applications. The different t...
Information technologies exist to enable us to either do things we have not done before or do famili...
The paper aims to point out current challenges and opportunities in extended reality (XR) technologi...
Augmented reality (AR) and virtual reality (VR), collectively referred to as “extended reality” (XR)...
The arrival of the digital age brings Virtual Reality, Augmented Reality, and Mixed Reality technolo...
Extended reality (XR) has been widely applied as an umbrella term encompassing virtual reality, augm...
This descriptive review provides a synthesis of existing literature about the use of extended realit...
This article addresses some aspects of the potential of Extended Reality (XR) technologies in the co...
Extended Reality (XR) technology - such as virtual and augmented reality - is now widely used in Hum...
Virtual reality (VR), augmented reality (AR) and mixed reality (MR) are collectively referred to as ...
Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality (often – misleadin...
Purpose The major intention of the present study is to know how far the socio economic factor impre...
The industry’s interest in Virtual and Augmented Reality (VR and AR) technologies started from the b...
Augmented reality (AR) and virtual reality (VR), collectively referred to as “extended reality” (XR)...
xR technologies such as Augmented Reality (AR) and Virtual Reality (VR) are increasing at shop-floor...
This paper provides a review of Extended Reality (ER) technologies and applications. The different t...
Information technologies exist to enable us to either do things we have not done before or do famili...
The paper aims to point out current challenges and opportunities in extended reality (XR) technologi...
Augmented reality (AR) and virtual reality (VR), collectively referred to as “extended reality” (XR)...
The arrival of the digital age brings Virtual Reality, Augmented Reality, and Mixed Reality technolo...