The objective of this study is to investigate the current administration of esport teams by U.S. colleges and universities. This research will address the advantages and disadvantages of managing a collegiate esports team, ultimately guiding managers in the decision-making processKinesiology and Health Educatio
Abstract Background The growing phenomenon of esports during the last decade have sparked the rise ...
Electronic Gaming Federation is a dedicated team for varsity eSports program development and advocat...
Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all syno...
When traditional sports teams formed on college campuses, it took decades before they looked anythin...
Esports has been an emerging topic within the past decade. As video games are being more competitive...
The growth and popularity of eSports cannot be understated. The domain has become so mainstream that...
The availability and affordability of increased internet bandwidth, video memory, and processing spe...
This study examined how collegiate esports players conceptualized their own competitive gameplay as ...
In a society defined by consistent advancements of technology, ecosystems such as the one of educati...
The purpose of this study was to investigate and identify organizational and administrative trends i...
In this literature review, I study the benefits and drawbacks of esports for educational institution...
Few online communities exhibit the tensions between independence and interdependence better than col...
© 2017 National Association for Kinesiology in Higher Education (NAKHE). Electronic sports, cyberspo...
Esports has generated an industry of increasing economic and cultural importance. In recent years, u...
ObjectiveseSport is a form of electronic gaming, also known as professional or competitive video gam...
Abstract Background The growing phenomenon of esports during the last decade have sparked the rise ...
Electronic Gaming Federation is a dedicated team for varsity eSports program development and advocat...
Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all syno...
When traditional sports teams formed on college campuses, it took decades before they looked anythin...
Esports has been an emerging topic within the past decade. As video games are being more competitive...
The growth and popularity of eSports cannot be understated. The domain has become so mainstream that...
The availability and affordability of increased internet bandwidth, video memory, and processing spe...
This study examined how collegiate esports players conceptualized their own competitive gameplay as ...
In a society defined by consistent advancements of technology, ecosystems such as the one of educati...
The purpose of this study was to investigate and identify organizational and administrative trends i...
In this literature review, I study the benefits and drawbacks of esports for educational institution...
Few online communities exhibit the tensions between independence and interdependence better than col...
© 2017 National Association for Kinesiology in Higher Education (NAKHE). Electronic sports, cyberspo...
Esports has generated an industry of increasing economic and cultural importance. In recent years, u...
ObjectiveseSport is a form of electronic gaming, also known as professional or competitive video gam...
Abstract Background The growing phenomenon of esports during the last decade have sparked the rise ...
Electronic Gaming Federation is a dedicated team for varsity eSports program development and advocat...
Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all syno...