This study aims to determine how big the influence of gadget addiction on the behavior of class VIII students at Mts Ma'Ariful Ulum Talang Keramat Banyuasin. The hypothesis proposed in this study is that there is an influence between gadget addiction on the behavior of class VIII students at Mts Ma'Ariful Ulum Talang Keramat Banyuasin. The population in this study was all students of class VIII as many as 110 students, the subjects of this study were 55 students and random sampling technique. Collecting data using addiction and behavior scales, data processing techniques using SPSS. The results of the regression analysis showed R square = 0.277, F = 20.286 and p = 0.000 (p <0.05) with N = 55 and an rtable of 0.266. This shows that addict...
Smartphone addiction is a behavior of dependence on smartphones so that a person cannot control time...
Learning based on self-regulation is where individuals are able to direct themselves in the learning...
This research aims to determine whether there is an effect between addiction to playing gadgets on c...
The era of globalization is the door to all changes, causing various developments in terms of techno...
The use of gadgets is a necessity for everyone, it can even lead to addiction in users who use gadge...
Gawai addiction is addiction to gadgets so that it spends more time using gadgets. Gawai addiction c...
Addiction of gadget for childern are caused of many things. One of them is how their family gives so...
The phenomenon of gadget addiction nowadays is not difficult to find among children. Those who have ...
Data in the country of Indonesia in 2017 shows the number of gadget users is 74.9 million people, wh...
This study identify the factors that influence the academic performance of students in Indonesia. Ea...
Gadgets are one of the results of technological developments that have sophisticated capabilities, w...
The development of an increasingly sophisticated era, especially in the field of technology, one of ...
The use of gadget among school children is inevitable in the current era of technology. However, ove...
Smartphone Addiction is a quite serious problem, especially among teenagers. Teenagers' excessive us...
This study aims to describe the behavior of students at MTs Negeri 2 Medan. The type of research use...
Smartphone addiction is a behavior of dependence on smartphones so that a person cannot control time...
Learning based on self-regulation is where individuals are able to direct themselves in the learning...
This research aims to determine whether there is an effect between addiction to playing gadgets on c...
The era of globalization is the door to all changes, causing various developments in terms of techno...
The use of gadgets is a necessity for everyone, it can even lead to addiction in users who use gadge...
Gawai addiction is addiction to gadgets so that it spends more time using gadgets. Gawai addiction c...
Addiction of gadget for childern are caused of many things. One of them is how their family gives so...
The phenomenon of gadget addiction nowadays is not difficult to find among children. Those who have ...
Data in the country of Indonesia in 2017 shows the number of gadget users is 74.9 million people, wh...
This study identify the factors that influence the academic performance of students in Indonesia. Ea...
Gadgets are one of the results of technological developments that have sophisticated capabilities, w...
The development of an increasingly sophisticated era, especially in the field of technology, one of ...
The use of gadget among school children is inevitable in the current era of technology. However, ove...
Smartphone Addiction is a quite serious problem, especially among teenagers. Teenagers' excessive us...
This study aims to describe the behavior of students at MTs Negeri 2 Medan. The type of research use...
Smartphone addiction is a behavior of dependence on smartphones so that a person cannot control time...
Learning based on self-regulation is where individuals are able to direct themselves in the learning...
This research aims to determine whether there is an effect between addiction to playing gadgets on c...