One of the great difficulties of students with mathematics is that they only try to replicate mechanical processes and abstract algorithms, when they must develop critical, analytical, creative thinking, logical and numerical reasoning that helps them to function in the knowledge society. Therefore, this study analyzes the impact of logic gate simulators for the learning of propositional logic, with an explanatory methodology, with a mixed approach between the theoretical contents and the relationship with the basis of digital electronics. With the help of an interview with a professional in the field of mathematics, a strategy that relates theory to practice will be proposed and through observation of first year high school students, motiv...
Online learning games represent an important alternative in the formation of logical-mathematical no...
This research work is located within a viable project, as is the development of a proposal to innova...
This paper presents PLMan, a game-based learning activity designed to face problems observed in prac...
The study presented in this paper shows an original and exhaustive analysis of some logic and strate...
With the objective of propagating the teaching of logical and mathematical reasoning together with ...
This article, aims to bring the reader to the considerations, tasks undertaken and conclusions, of d...
La enseñanza de la matemática está orientada a brindar al estudiante las herramientas necesarias p...
Computational Thinking involves a set of thoughts, such as: logical-mathematical, algorithmic, analy...
En el proceso de educación, el docente está en la necesidad de mejorar las condiciones de aprendizaj...
Digital games have been used as aiding tool for transmission of knowledge, allowing faster dissemin...
Neste artigo analisamos diferentes concepçõoes e raciocínios dos alunos sobre conceitos básicos envo...
To develop mathematical logical thinking, of children, is made from the implementation of connection...
The present research was done within the process of teaching and learning mathematics, where the obj...
This article explores the habits of use and appropriation related with the use of simulators and the...
<p>This proposal uses advanced mathematical concepts adapted to high school education, using intuiti...
Online learning games represent an important alternative in the formation of logical-mathematical no...
This research work is located within a viable project, as is the development of a proposal to innova...
This paper presents PLMan, a game-based learning activity designed to face problems observed in prac...
The study presented in this paper shows an original and exhaustive analysis of some logic and strate...
With the objective of propagating the teaching of logical and mathematical reasoning together with ...
This article, aims to bring the reader to the considerations, tasks undertaken and conclusions, of d...
La enseñanza de la matemática está orientada a brindar al estudiante las herramientas necesarias p...
Computational Thinking involves a set of thoughts, such as: logical-mathematical, algorithmic, analy...
En el proceso de educación, el docente está en la necesidad de mejorar las condiciones de aprendizaj...
Digital games have been used as aiding tool for transmission of knowledge, allowing faster dissemin...
Neste artigo analisamos diferentes concepçõoes e raciocínios dos alunos sobre conceitos básicos envo...
To develop mathematical logical thinking, of children, is made from the implementation of connection...
The present research was done within the process of teaching and learning mathematics, where the obj...
This article explores the habits of use and appropriation related with the use of simulators and the...
<p>This proposal uses advanced mathematical concepts adapted to high school education, using intuiti...
Online learning games represent an important alternative in the formation of logical-mathematical no...
This research work is located within a viable project, as is the development of a proposal to innova...
This paper presents PLMan, a game-based learning activity designed to face problems observed in prac...