Mobile Augmented Reality (MAR) has matured significantly over the past decades since the birth of multimedia system. It has evolved from the conceptual idea of augmented reality experience to its actual practical applications in use on smartphones. Researchers in MAR have resolved to employ the concept of engagement in designing MAR applications to attract museum visitors’ interest and ensure a more effective learning environment. However, most of these MAR applications are tailored to normal hearing visitors while the hearing-impaired (HI) visitors are less supported. This makes HI visitors to go through unpalatable experiences and eventually become dissatisfied with their visit to the museum. Also, there is lack of studies on the conceptu...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
People with disabilities rarely visit museums due to mobility issues in reaching and navigating muse...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
Most Mobile Augmented Reality (MAR) applications for museum are largely tailored for normal visitors...
Many studies have begun to consider how to ensure a pleasant experience during visits to cultural he...
Nowadays, designers are more concern with the issue of engagement and informal learning at museum a...
Nowadays, designers are more concern with the issue of engagement and informal learning at museum an...
Mobile Augmented Reality has come a long way since its inception as a multimedia system during the l...
A mobile augmented reality (AR) is one of the emerging technologies that may provide interactive con...
The research focuses on visitors’ experience via Mobile Augmented Reality (MAR) approach exhibition...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
Lack of staffs and language barriers are two factors that limit the Malay Heritage Museum UPM staffs...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
Fungsi dan manfaat museum Mpu Tantular adalah sebagai penunjang pendidikan dan melestarikan warisan ...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
People with disabilities rarely visit museums due to mobility issues in reaching and navigating muse...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
Most Mobile Augmented Reality (MAR) applications for museum are largely tailored for normal visitors...
Many studies have begun to consider how to ensure a pleasant experience during visits to cultural he...
Nowadays, designers are more concern with the issue of engagement and informal learning at museum a...
Nowadays, designers are more concern with the issue of engagement and informal learning at museum an...
Mobile Augmented Reality has come a long way since its inception as a multimedia system during the l...
A mobile augmented reality (AR) is one of the emerging technologies that may provide interactive con...
The research focuses on visitors’ experience via Mobile Augmented Reality (MAR) approach exhibition...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
Lack of staffs and language barriers are two factors that limit the Malay Heritage Museum UPM staffs...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
Fungsi dan manfaat museum Mpu Tantular adalah sebagai penunjang pendidikan dan melestarikan warisan ...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
People with disabilities rarely visit museums due to mobility issues in reaching and navigating muse...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...