This thesis investigates a user-centered approach to developing a Virtual Reality (VR) application and exploring Mixed Reality (MR). The intention of the VR application is to encourage cooperation and effective work, as well as an enjoyable experience. This is achieved by facilitating for progress during a problem-solving session and offering users the possibility to switch to another room for recreation. A theoretical background presents VR and presence, followed by introducing flow and relating these through a review of previous research. Research through design lays the foundation for this research as the exploration and knowledge is gained through the implementation of design and development of an artefact through a user centered approa...
This paper presents our research findings on developing the concept of a multi-user shared environme...
Part 1: Long and Short PapersInternational audienceImplementing appropriate interaction for Virtual ...
Summarization: The research community is challenged to investigate the factors that make virtual rea...
Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and...
At present, the relevance of studying VR to ease industry processes has increased in importance as s...
This thesis studies the implementation of Virtual Reality (VR) in the process of co-creating work en...
As virtual and mixed reality (VR/MR) technology moves steadily towards general availability accessib...
This chapter presents an overview of the Mixed Reality (MR) paradigm, which proposes to overlay our ...
Flow is characterized as an autotelic experience where action and awareness merge, there is high con...
This chapter introduces the field of Mixed Reality that merges the real and virtual worlds seamlessl...
This thesis investigates the potential of Virtual Reality (VR) to solve established clashes in order...
This paper presents some early design concepts for urban mixed reality (MR) environments. The concep...
The increasing complexity of immersive virtual environments (VEs) is leading to multivariate interac...
As the first step in a project to examine the quality of interactions in the relatively young field ...
With the recent release of head-mounted displays for consumers, virtual reality experiences are more...
This paper presents our research findings on developing the concept of a multi-user shared environme...
Part 1: Long and Short PapersInternational audienceImplementing appropriate interaction for Virtual ...
Summarization: The research community is challenged to investigate the factors that make virtual rea...
Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and...
At present, the relevance of studying VR to ease industry processes has increased in importance as s...
This thesis studies the implementation of Virtual Reality (VR) in the process of co-creating work en...
As virtual and mixed reality (VR/MR) technology moves steadily towards general availability accessib...
This chapter presents an overview of the Mixed Reality (MR) paradigm, which proposes to overlay our ...
Flow is characterized as an autotelic experience where action and awareness merge, there is high con...
This chapter introduces the field of Mixed Reality that merges the real and virtual worlds seamlessl...
This thesis investigates the potential of Virtual Reality (VR) to solve established clashes in order...
This paper presents some early design concepts for urban mixed reality (MR) environments. The concep...
The increasing complexity of immersive virtual environments (VEs) is leading to multivariate interac...
As the first step in a project to examine the quality of interactions in the relatively young field ...
With the recent release of head-mounted displays for consumers, virtual reality experiences are more...
This paper presents our research findings on developing the concept of a multi-user shared environme...
Part 1: Long and Short PapersInternational audienceImplementing appropriate interaction for Virtual ...
Summarization: The research community is challenged to investigate the factors that make virtual rea...