Multimodal anthropologists are beginning to use games and game design as a method for producing ethnographic knowledge collaboratively with research participants and as a genre for communicating anthropological knowledge with varied publics. As a methodological approach and a rhetorical genre, games offer unique affordances in that they highlight the dynamic interplay of structures, systems, rules, and norms on the one hand, and contingency, interaction, and agency, on the other. Games are marked by uncertain outcomes, open-endedness, and contingency, reflecting Geertz’s observation that “[c]ultural analysis is intrinsically incomplete” (1973: 30). Public anthropology has much to gain from games as an engaging modality for scholarly researc...
In academic contexts, digital games are often studied as texts or are used as pedagogical tools to t...
This article explores how playing and co-creating games in higher education contexts contributes to ...
In academic contexts, digital games are often studied as texts or are used as pedagogical tools to t...
Multimodal anthropologists are beginning to use games and game design as a method for producing ethn...
The information age has, under our noses, become the gaming age. It appears likely that gaming and i...
This paper outlines a case study in which ethnomethodological principles are applied to the social p...
Game Theory, Experimental Games and many other social theorists use games as an analytic device to u...
Although game studies are widely viewed as an interdisciplinary field, it is unclear how interdiscip...
In the last decades, the game scene has changed irreversibly: thousands of new game titles are been ...
Among different approaches of the social or human sciences, between social phenomena, a particular i...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Despite being one of the few human-specific types of play that humans of various ages engage in, gam...
In studying the game as a social phenomenon, it is often difficult to leave the sociological approac...
RefereedGames have intruded into popular, academic, and policymaker awareness to an unprecedented le...
International audienceStorygames are communication devices specifically designed to spark collective...
In academic contexts, digital games are often studied as texts or are used as pedagogical tools to t...
This article explores how playing and co-creating games in higher education contexts contributes to ...
In academic contexts, digital games are often studied as texts or are used as pedagogical tools to t...
Multimodal anthropologists are beginning to use games and game design as a method for producing ethn...
The information age has, under our noses, become the gaming age. It appears likely that gaming and i...
This paper outlines a case study in which ethnomethodological principles are applied to the social p...
Game Theory, Experimental Games and many other social theorists use games as an analytic device to u...
Although game studies are widely viewed as an interdisciplinary field, it is unclear how interdiscip...
In the last decades, the game scene has changed irreversibly: thousands of new game titles are been ...
Among different approaches of the social or human sciences, between social phenomena, a particular i...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Despite being one of the few human-specific types of play that humans of various ages engage in, gam...
In studying the game as a social phenomenon, it is often difficult to leave the sociological approac...
RefereedGames have intruded into popular, academic, and policymaker awareness to an unprecedented le...
International audienceStorygames are communication devices specifically designed to spark collective...
In academic contexts, digital games are often studied as texts or are used as pedagogical tools to t...
This article explores how playing and co-creating games in higher education contexts contributes to ...
In academic contexts, digital games are often studied as texts or are used as pedagogical tools to t...