© 2008-2011 IEEE. Learning games have great potential to become an integral part of new classrooms of the future. One of the key reported benefits is the capacity to keep students deeply engaged during their learning process. Therefore, it is necessary to develop models that can measure quantitatively how learners are engaging with learning games to inform game designers and educators, and to find ways to maximize learner engagement. In this article, we present our proposal to multidimensionally measure engagement in a learning game over four dimensions: general activity, social, exploration, and quests. We apply metrics from these dimensions to data from The Radix Endeavor, an inquiry-based online game for STEM learning that has been teste...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
With the advent of ‘big data’, various new methods have been proposed, to explore data in several do...
This research investigated the merits of using an established system for rating behavioral cues of i...
Part 4: Games-Based Learning and GamificationInternational audienceClasscraft is a digital role-play...
Educational games have been demonstrated to increase engagement and engagement has been demonstrated...
International audienceThis paper proposes a qualitative approach for identifying learners’ engagemen...
International audienceAnalysing learners' behaviour continuously and under ecological conditions can...
International audienceThis paper proposes a qualitative approach for identifying learners' engagemen...
This article reports on a trace-based assessment of approaches to learning used by middle school age...
In this paper we address the problem of recognizing student engagement in prosocial games by exploit...
Abstract—Analysing learners ’ behaviour continuously and under ecological conditions can help design...
If educators were to be skilled game designers, then they would be better equipped in designing enga...
Learning analytics (LA) in educational games is considered an emerging practice due to its potential...
Modeling player engagement is a key challenge in games. However, the gameplay signatures of engaged ...
The technological affordances of three-dimensional (3D) multi-user virtual worlds and their effectiv...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
With the advent of ‘big data’, various new methods have been proposed, to explore data in several do...
This research investigated the merits of using an established system for rating behavioral cues of i...
Part 4: Games-Based Learning and GamificationInternational audienceClasscraft is a digital role-play...
Educational games have been demonstrated to increase engagement and engagement has been demonstrated...
International audienceThis paper proposes a qualitative approach for identifying learners’ engagemen...
International audienceAnalysing learners' behaviour continuously and under ecological conditions can...
International audienceThis paper proposes a qualitative approach for identifying learners' engagemen...
This article reports on a trace-based assessment of approaches to learning used by middle school age...
In this paper we address the problem of recognizing student engagement in prosocial games by exploit...
Abstract—Analysing learners ’ behaviour continuously and under ecological conditions can help design...
If educators were to be skilled game designers, then they would be better equipped in designing enga...
Learning analytics (LA) in educational games is considered an emerging practice due to its potential...
Modeling player engagement is a key challenge in games. However, the gameplay signatures of engaged ...
The technological affordances of three-dimensional (3D) multi-user virtual worlds and their effectiv...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
With the advent of ‘big data’, various new methods have been proposed, to explore data in several do...
This research investigated the merits of using an established system for rating behavioral cues of i...