peer reviewedThis paper describes the process and findings of a critical evaluation conducted for a custom-made Location based game (LBG) designed to support reflection on social history. We use a mixed-method protocol to answer the following research questions: “Can a LBG be designed to stimulate situated reflection on social history topics? and “What form and type of reflections can occur when participating in a LBG? Using an innovative approach that took inspiration from the field of museum studies and computer science. We chose a Think-aloud protocol to conduct an evaluation in Valletta, Malta and adapted the Remind study protocol to explore participant experience in Luxembourg. We combined transcripts from both sets of experiments wiit...
Current methods for constructing collective memory of urban cultural heritage mainly rely on landsca...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
We discuss the user study of a mobile cultural heritage game, designed to stimulate reflection about...
The design of location-based games (LBGs) for cultural heritage should ensure the active participati...
The overwhelming growth and popularity of mobile devices and games have motivated initiatives to exp...
This paper describes the design and evaluation process of a location-based serious game in a heritag...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
This study follows the design and development of an educational digital game, Tales of Iona, which w...
peer reviewedLocation-based gaming (LBG) apps present many challenges to the design process. They ha...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
How can we transmit the values and interpretations of cultural heritage (using virtual reality) in w...
© 2016 Taylor & Francis Group, London.We present an innovative methodology for the visualization of ...
A mobile and multimedia game designed for history education was analyzed in terms of how it is desig...
The paper describes a project for the understanding of Cultural Heritage, through experimental proc...
Current methods for constructing collective memory of urban cultural heritage mainly rely on landsca...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
We discuss the user study of a mobile cultural heritage game, designed to stimulate reflection about...
The design of location-based games (LBGs) for cultural heritage should ensure the active participati...
The overwhelming growth and popularity of mobile devices and games have motivated initiatives to exp...
This paper describes the design and evaluation process of a location-based serious game in a heritag...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
This study follows the design and development of an educational digital game, Tales of Iona, which w...
peer reviewedLocation-based gaming (LBG) apps present many challenges to the design process. They ha...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
How can we transmit the values and interpretations of cultural heritage (using virtual reality) in w...
© 2016 Taylor & Francis Group, London.We present an innovative methodology for the visualization of ...
A mobile and multimedia game designed for history education was analyzed in terms of how it is desig...
The paper describes a project for the understanding of Cultural Heritage, through experimental proc...
Current methods for constructing collective memory of urban cultural heritage mainly rely on landsca...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...