Besides the pure application of serious games as tools for knowledge transfer, a further trend has been observed in the last few years: The creation of games as an opportunity to gain practical experience and thereby also build up valuable knowledge. In this context several approaches are possible, such as using paper prototyping, applying Game-Maker tools like Scratch, RPG-Maker, Construct 3 or Game Maker Studio 2, next to the option to use actual game engines like Unity. This contribution aims to discuss the possibility of creating games in a very specific, predefined genre using Game Maker tools that have been especially developed for use in an educational context and therefore offer didactic guidance. The Game Creator tool which was dev...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
This paper outlines an intervention utilising digital game making as a teaching delivery method for ...
Besides the pure application of serious games as tools for knowledge transfer, a further trend has b...
Besides the pure application of serious games as tools for knowledge transfer, a further trend has ...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
International audienceSGs represent an important opportunity for improving education thanks to their...
The design of educational games is a powerful pedagogical strategy that can only enter schools if te...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Games have an engaging nature, and educational games can help make the learning process more interes...
The development of educational games is one form of school's entrepreneurship. Teachers might crea...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
This paper outlines an intervention utilising digital game making as a teaching delivery method for ...
Besides the pure application of serious games as tools for knowledge transfer, a further trend has b...
Besides the pure application of serious games as tools for knowledge transfer, a further trend has ...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
International audienceSGs represent an important opportunity for improving education thanks to their...
The design of educational games is a powerful pedagogical strategy that can only enter schools if te...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Games have an engaging nature, and educational games can help make the learning process more interes...
The development of educational games is one form of school's entrepreneurship. Teachers might crea...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
This paper outlines an intervention utilising digital game making as a teaching delivery method for ...