Best PaperInternational audienceRendering mist, haze or fog remains a challenge in current computer graphics since it is intrinsically a 3D problem. While the attenuation caused by fog is easy to implement, single scattering effects such as glows and shafts of light, that increase considerably the realism, are harder to render in realtime. This paper addresses the rendering of such effects along with volumetric shadows induced by shadow casters in the participating media. Whereas techniques related to shadow maps have been explored when rendering with single scattering, this paper proposes a real-time algorithm using the philosophy of shadow volumes, including volumetric shadows. With a spatial coherence method, simple shaders and an intens...
In spite of their diverse applications, realistic rendering of light scattering In participating med...
Abstract: This paper proposes a model of skylight and multiple particles under rainy and foggy circ...
Volumetric effects such as beams of light through participating media are an important component in ...
Best PaperInternational audienceRendering mist, haze or fog remains a challenge in current computer ...
International audienceThis paper addresses the rendering of single scattering effects such as glows ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
This paper introduces a new GPU-based, real-time method for rendering volumetric lighting effects pr...
Simulating light scattering in participating media, such as dust, fog or smoke, can greatly improve ...
Figure 1: Rendering of scattering media. A point light source is located at the gargoyle’s mouth. No...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...
This paper presents a more efficient way of computing single scattering effects in homogeneous parti...
In spite of their diverse applications, realistic rendering of light scattering In participating med...
Abstract: This paper proposes a model of skylight and multiple particles under rainy and foggy circ...
Volumetric effects such as beams of light through participating media are an important component in ...
Best PaperInternational audienceRendering mist, haze or fog remains a challenge in current computer ...
International audienceThis paper addresses the rendering of single scattering effects such as glows ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
This paper introduces a new GPU-based, real-time method for rendering volumetric lighting effects pr...
Simulating light scattering in participating media, such as dust, fog or smoke, can greatly improve ...
Figure 1: Rendering of scattering media. A point light source is located at the gargoyle’s mouth. No...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...
This paper presents a more efficient way of computing single scattering effects in homogeneous parti...
In spite of their diverse applications, realistic rendering of light scattering In participating med...
Abstract: This paper proposes a model of skylight and multiple particles under rainy and foggy circ...
Volumetric effects such as beams of light through participating media are an important component in ...