Collaboration is an important aspect of social activity associated with young children’s digital game play. Children organize their participation as they communicate with and support one another, through sharing knowledge and problem-solving strategies, displaying their expertise, encouraging others, and creatively exploring possibilities for collaborative game moves. Drawing on a social interactional perspective, we explore the situated and embodied practices of the young players aged 3-8 years. We present three video ethnographic case studies of young children’s everyday peer interactions from three different settings and age groups: Australia (home), Norway (preschool) and Sweden (afterschool). Across these settings, the findings identif...
Online video gaming has developed from a hobby to a ubiquitous, social and leisure phenomenon. Roblo...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
Children today, are exposed to video games from an early age in the form of tablets, smart phones an...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
This article explores children's development of problem-solving practices through multimodal engagem...
This article explores children’s development of problem-solving practicesthrough multimodal engageme...
Learning social skills is an important part of the socialisation process of children, which should o...
In this paper, we investigate different types of collaborative interaction that children in special ...
Abstract Collaborative learning and collaborative use of digital technologies are essential skills ...
textThe processes and patterns of collaborative strategies used by children when drawing on the comp...
This paper explores children's deployment of objects in negotiating social relationships during peer...
This research focuses on children's social cooperation behaviours during active or passive use of di...
Young children’s peer interactions involve their use of interactional resources to organise, manage ...
This research investigated play as a leading activity for children in a digitally-mediated environme...
This thesis examines young children's early collaborative development when engaged in joint tasks wi...
Online video gaming has developed from a hobby to a ubiquitous, social and leisure phenomenon. Roblo...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
Children today, are exposed to video games from an early age in the form of tablets, smart phones an...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
This article explores children's development of problem-solving practices through multimodal engagem...
This article explores children’s development of problem-solving practicesthrough multimodal engageme...
Learning social skills is an important part of the socialisation process of children, which should o...
In this paper, we investigate different types of collaborative interaction that children in special ...
Abstract Collaborative learning and collaborative use of digital technologies are essential skills ...
textThe processes and patterns of collaborative strategies used by children when drawing on the comp...
This paper explores children's deployment of objects in negotiating social relationships during peer...
This research focuses on children's social cooperation behaviours during active or passive use of di...
Young children’s peer interactions involve their use of interactional resources to organise, manage ...
This research investigated play as a leading activity for children in a digitally-mediated environme...
This thesis examines young children's early collaborative development when engaged in joint tasks wi...
Online video gaming has developed from a hobby to a ubiquitous, social and leisure phenomenon. Roblo...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
Children today, are exposed to video games from an early age in the form of tablets, smart phones an...