Technology has become the most priority in everyday life for everybody. It has been used for variety of uses such as for military, manufacturing, medical and education. Nowadays, young generation or youth has been exposed drastically with the latest technology and most of them are very high-tech students. Besides that, mobile technology has been grown rapidly and from this experiencing of mobile technology, the prices for mobile devices has been dropped or reduced which make the most people become capable to own a mobile device. As we known, the mobile device has provided various function and application. One of them is a games application that allows the user to have a learning experience. The game application has been used for learning ...
AbstractThe paper has three aims: First, it provides a historical overview of mobile learning concep...
The accelerated development of new technology, particularly on mobile application has increased teac...
Smartphone was a technology-based device that was almost used and owned by every individual, both te...
This paper aims to examine how mobile applications relate to learning and development. It will deter...
With the rapid growth of mobile technologies, mobile devices have become very popular and have reach...
Mobile technologies are increasingly the technologies of choice for social and leisure activities, p...
Schmitz, B., Klemke, R., & Specht, M. (2012). Mobile gaming patterns and their impact on learning ou...
The use of mobile devices is increasing to exceeds millions of users and has become an important par...
Purpose – This article presents an approach to developing a mobile game-based learning (mGBL) applic...
The application of mobile learning or m-learning had been applied priviously to the world including ...
AbstractMobile device has become a common gadget among the society. The once known only for the weal...
Mobile learning games have increasingly been topic of educational research with the intention to uti...
The use of mobile devices in education has greatly increased during the last decade. At the same tim...
Abstract:- The emerging of mobile games invites many researchers from all around the world to contin...
Two studies to find out Malaysian students’ preferences towards learning using mobile space are cond...
AbstractThe paper has three aims: First, it provides a historical overview of mobile learning concep...
The accelerated development of new technology, particularly on mobile application has increased teac...
Smartphone was a technology-based device that was almost used and owned by every individual, both te...
This paper aims to examine how mobile applications relate to learning and development. It will deter...
With the rapid growth of mobile technologies, mobile devices have become very popular and have reach...
Mobile technologies are increasingly the technologies of choice for social and leisure activities, p...
Schmitz, B., Klemke, R., & Specht, M. (2012). Mobile gaming patterns and their impact on learning ou...
The use of mobile devices is increasing to exceeds millions of users and has become an important par...
Purpose – This article presents an approach to developing a mobile game-based learning (mGBL) applic...
The application of mobile learning or m-learning had been applied priviously to the world including ...
AbstractMobile device has become a common gadget among the society. The once known only for the weal...
Mobile learning games have increasingly been topic of educational research with the intention to uti...
The use of mobile devices in education has greatly increased during the last decade. At the same tim...
Abstract:- The emerging of mobile games invites many researchers from all around the world to contin...
Two studies to find out Malaysian students’ preferences towards learning using mobile space are cond...
AbstractThe paper has three aims: First, it provides a historical overview of mobile learning concep...
The accelerated development of new technology, particularly on mobile application has increased teac...
Smartphone was a technology-based device that was almost used and owned by every individual, both te...