International audienceCritical kernels constitute a general framework settled in the context of abstract complexes for the study of parallel thinning in any dimension. We take advantage of the properties of this framework, to propose a generic thinning scheme for obtaining " thin " skeletons from objects made of voxels. From this scheme, we derive algorithms that produce curve or surface skeletons, based on the notion of 1D or 2D isthmus. We compare our new curve thinning algorithm with all the published algorithms of the same kind, based on quantitative criteria. Our experiments show that our algorithm largely outperforms the other ones with respect to noise sensitivity. Furthermore, we show how to slightly modify our algorithms to include...
International audienceWe propose two compact and generic thinning schemes, both based on the critica...
International audienceWe propose two compact and generic thinning schemes, both based on the critica...
AbstractThe thinning is an iterative layer by layer erosion until only the “skeletons” of the object...
Critical kernels constitute a general framework settled in the context of abstract complexes for the...
International audienceCritical kernels constitute a general framework settled in the context of abst...
International audienceCritical kernels constitute a general framework settled in the context of abst...
Critical kernels constitute a general framework settled in the context of abstract complexes for the...
Critical kernels constitute a general framework settled in the context of abstract complexes for the...
International audienceCritical kernels constitute a general framework settled in the context of abst...
International audienceCritical kernels constitute a general framework settled in the context of abst...
International audienceThe main contribution of the present article consists of new 3D parallel and s...
The main contribution of the present article consists of new 3D parallel and symmetric thinning sche...
International audienceSkeletons are widely used in pattern recognition and image analysis. A way to ...
International audienceSkeletons are widely used in pattern recognition and image analysis. A way to ...
International audienceWe propose a new generic sequential thinning scheme based on the critical kern...
International audienceWe propose two compact and generic thinning schemes, both based on the critica...
International audienceWe propose two compact and generic thinning schemes, both based on the critica...
AbstractThe thinning is an iterative layer by layer erosion until only the “skeletons” of the object...
Critical kernels constitute a general framework settled in the context of abstract complexes for the...
International audienceCritical kernels constitute a general framework settled in the context of abst...
International audienceCritical kernels constitute a general framework settled in the context of abst...
Critical kernels constitute a general framework settled in the context of abstract complexes for the...
Critical kernels constitute a general framework settled in the context of abstract complexes for the...
International audienceCritical kernels constitute a general framework settled in the context of abst...
International audienceCritical kernels constitute a general framework settled in the context of abst...
International audienceThe main contribution of the present article consists of new 3D parallel and s...
The main contribution of the present article consists of new 3D parallel and symmetric thinning sche...
International audienceSkeletons are widely used in pattern recognition and image analysis. A way to ...
International audienceSkeletons are widely used in pattern recognition and image analysis. A way to ...
International audienceWe propose a new generic sequential thinning scheme based on the critical kern...
International audienceWe propose two compact and generic thinning schemes, both based on the critica...
International audienceWe propose two compact and generic thinning schemes, both based on the critica...
AbstractThe thinning is an iterative layer by layer erosion until only the “skeletons” of the object...