Information and Communication Technology is part of almost everyone’s everyday life in a variety of ways and in many fields. All people should have access to ICTs including those with various disabilities and those with health problems. The studies presented in this article represent a body of work outlining positive effects of playing games in the area of special education and health care in order to cultivate empathy
Background: Empathic care is fundamental in healthcare settings and is associated to several positiv...
This book is the first single volume that brings together the topics of serious games, alternative r...
Background: Much has been done regarding the promotion of equality in rights in terms of legislation...
<p class="Abstract"><span lang="EN-US">Information and Communication Technology is part of almost ev...
Technology is changing and affecting the world around us from all angles. Information and Communicat...
Technology is changing and affecting the world around us from all angles. Information and Communicat...
Technology is changing and affecting the world around us from all angles. Information and Communicat...
This article has two broad objectives: (a) It reviews the theoretical and practical literature on th...
ABSTRACT\ud THE EFFECTS OF PRO-SOCIAL VIDEO GAMES ON EMPATHY\ud by\ud Simon Kamil Salem\ud Master of...
How can games be used to reduce biases and biased behavior toward those people with special needs—if...
This book provides a detailed update on the applications of Serious Games in Healthcare and Educatio...
Background: Empathic care is fundamental in healthcare settings and is associated to several positiv...
Empathy refers to what people experience and feel. Experts believed that empathy is an emotional int...
Background: Empathic care is fundamental in healthcare settings and is associated to several positiv...
During the past decades there have been considerable innovations with the use of Information Communi...
Background: Empathic care is fundamental in healthcare settings and is associated to several positiv...
This book is the first single volume that brings together the topics of serious games, alternative r...
Background: Much has been done regarding the promotion of equality in rights in terms of legislation...
<p class="Abstract"><span lang="EN-US">Information and Communication Technology is part of almost ev...
Technology is changing and affecting the world around us from all angles. Information and Communicat...
Technology is changing and affecting the world around us from all angles. Information and Communicat...
Technology is changing and affecting the world around us from all angles. Information and Communicat...
This article has two broad objectives: (a) It reviews the theoretical and practical literature on th...
ABSTRACT\ud THE EFFECTS OF PRO-SOCIAL VIDEO GAMES ON EMPATHY\ud by\ud Simon Kamil Salem\ud Master of...
How can games be used to reduce biases and biased behavior toward those people with special needs—if...
This book provides a detailed update on the applications of Serious Games in Healthcare and Educatio...
Background: Empathic care is fundamental in healthcare settings and is associated to several positiv...
Empathy refers to what people experience and feel. Experts believed that empathy is an emotional int...
Background: Empathic care is fundamental in healthcare settings and is associated to several positiv...
During the past decades there have been considerable innovations with the use of Information Communi...
Background: Empathic care is fundamental in healthcare settings and is associated to several positiv...
This book is the first single volume that brings together the topics of serious games, alternative r...
Background: Much has been done regarding the promotion of equality in rights in terms of legislation...