This paper presents a serious game that aims to develop and assess oral and interpersonal communication competences. Based on the University of Deustoâ??s Learning model we implement a multiplayer adventure environment using HTML5 and Javascript technologies. It includes several activities; each of them covers usually more than one of the three levels of mastery described for each competence, and provides data that match indicators to evaluate studentsâ?? performance. The main challenge, assessment, is achieved integrating automatic data collected by the system and peer and self-review using standard criteria and standards described in a rubric
Communicate! is a serious game for practicing communication skills. It supports practicing interpers...
Assessment is a key element of the teaching-learning process as it allows monitoring of student’s pr...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
This paper presents a serious game that aims to develop and assess oral and interpersonal communicat...
This paper focuses on the design of a serious game for the teaching and assessment of generic compet...
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills sh...
The use of games in education necessitates investigations on how to successfully transpose learning ...
This paper focuses on the design of a serious game for the teaching and assessment of generic compet...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
Serious games hold potential for fostering the acquisition of more complex problem solving skills in...
Communication skills are designated as one the keys skills for the 21st century. Practice by trainin...
[[abstract]]In the 21th century, there are more and more advanced computer technologies and related ...
Despite the rapid emergence of game-based learning as a method for conveying educational content, co...
The university institution has recently been making a great effort to affirm the value of an open ed...
Digital educational games constitute a major opportunity for acquiring knowledge and competences in ...
Communicate! is a serious game for practicing communication skills. It supports practicing interpers...
Assessment is a key element of the teaching-learning process as it allows monitoring of student’s pr...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
This paper presents a serious game that aims to develop and assess oral and interpersonal communicat...
This paper focuses on the design of a serious game for the teaching and assessment of generic compet...
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills sh...
The use of games in education necessitates investigations on how to successfully transpose learning ...
This paper focuses on the design of a serious game for the teaching and assessment of generic compet...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
Serious games hold potential for fostering the acquisition of more complex problem solving skills in...
Communication skills are designated as one the keys skills for the 21st century. Practice by trainin...
[[abstract]]In the 21th century, there are more and more advanced computer technologies and related ...
Despite the rapid emergence of game-based learning as a method for conveying educational content, co...
The university institution has recently been making a great effort to affirm the value of an open ed...
Digital educational games constitute a major opportunity for acquiring knowledge and competences in ...
Communicate! is a serious game for practicing communication skills. It supports practicing interpers...
Assessment is a key element of the teaching-learning process as it allows monitoring of student’s pr...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...