Educational games may improve learning by taking advantage of the new knowledge and skills of todayâ??s students obtained from extensive use of interactive games. This paper describes how interactive dynamic simulators of advanced technical systems and phenomena can be shaped and adapted as games and competitions supporting technical education and training. Some selected examples at different educational levels are shown, from vocational training to university level courses. The potential benefit and perceived learning effect of this approach is also described and underpinned from comprehensive user feedback
In the EU, the quality of education in recent years has become a priority topic. In the context of u...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
Educational games may create a new and improved learning culture by drawing advantage of the new kno...
Dynamic simulators combined with educational games may create a new and improved learning culture by...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
AbstractGame-based learning has the potential to improve the education and performance of engineers ...
Game-based learning has the potential to improve the education and performance of engineers and deci...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
Serious games have proven to be a useful instrument to engage learners and increase motivation. Neve...
Active methodologies have been gaining space among learning approaches since the results positively ...
The aim of this chapter is to introduce at exploring the potential of games in educational sector. M...
AbstractToday, in order to people or organizations survive in a changing environment it is essential...
This paper discusses the potential benefits from incorporating gaming elements into the learning pro...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
In the EU, the quality of education in recent years has become a priority topic. In the context of u...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
Educational games may create a new and improved learning culture by drawing advantage of the new kno...
Dynamic simulators combined with educational games may create a new and improved learning culture by...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
AbstractGame-based learning has the potential to improve the education and performance of engineers ...
Game-based learning has the potential to improve the education and performance of engineers and deci...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
Serious games have proven to be a useful instrument to engage learners and increase motivation. Neve...
Active methodologies have been gaining space among learning approaches since the results positively ...
The aim of this chapter is to introduce at exploring the potential of games in educational sector. M...
AbstractToday, in order to people or organizations survive in a changing environment it is essential...
This paper discusses the potential benefits from incorporating gaming elements into the learning pro...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
In the EU, the quality of education in recent years has become a priority topic. In the context of u...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...