This study aims to identify the game-based learning component (GBL) and the concept of computational thinking (CT) that can be integrated together in a design model. GBL and CT concept components are obtained through analysis of previous research and specialist consultancy. The method of analytical analysis is based on the Kitchenham method, (2004) which consists of 3 phases i.e. planning, implementation and documentation. This analysis started on March to May 2020 and involved 398 articles related to GBL and CT. However, there are only 15 articles on the development element of the GBL application and 8 articles related to the CT concept were used. During an expert consultancy, 15 specialists was involved in various backgrounds and experie...
Computational Thinking is an increasingly important problem solving tool in a variety of fields beca...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
As a part of an NSF-funded project to enhance computational thinking in undergraduate general educat...
This study aims to identify the game-based learning component (GBL) and the concept of computational...
Game-based learning (GBL) is a popular innovative pedagogical framework for developing Computational...
In this paper we describe how to use a Game-Based Learning (GBL) approach to help end-user programme...
Algorithms are more and more pervading our everyday life: from automatic checkouts in supermarkets a...
AbstractThis paper outlines an innovative game model for learning computational thinking (CT) skills...
Computational Thinking (CT) can amplify learners’ skill sets so that they become excellent problem-s...
This paper outlines an innovative game-based approach to learning introductory programming that is g...
This study investigates how digital game co-creation promotes Computational Thinking (CT) skills amo...
As a cognitive ability computational thinking describes a specific way of algorithmic reasoning buil...
This paper outlines how an educational game can be used to support the learning of programming withi...
Computational thinking (CT), as a paradigm for learning computer science among young students, has s...
As the world changes, so do the educational context. The BNCC establishes contemporary skills and ab...
Computational Thinking is an increasingly important problem solving tool in a variety of fields beca...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
As a part of an NSF-funded project to enhance computational thinking in undergraduate general educat...
This study aims to identify the game-based learning component (GBL) and the concept of computational...
Game-based learning (GBL) is a popular innovative pedagogical framework for developing Computational...
In this paper we describe how to use a Game-Based Learning (GBL) approach to help end-user programme...
Algorithms are more and more pervading our everyday life: from automatic checkouts in supermarkets a...
AbstractThis paper outlines an innovative game model for learning computational thinking (CT) skills...
Computational Thinking (CT) can amplify learners’ skill sets so that they become excellent problem-s...
This paper outlines an innovative game-based approach to learning introductory programming that is g...
This study investigates how digital game co-creation promotes Computational Thinking (CT) skills amo...
As a cognitive ability computational thinking describes a specific way of algorithmic reasoning buil...
This paper outlines how an educational game can be used to support the learning of programming withi...
Computational thinking (CT), as a paradigm for learning computer science among young students, has s...
As the world changes, so do the educational context. The BNCC establishes contemporary skills and ab...
Computational Thinking is an increasingly important problem solving tool in a variety of fields beca...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
As a part of an NSF-funded project to enhance computational thinking in undergraduate general educat...