Many studies have begun to consider how to ensure a pleasant experience during visits to cultural heritage sites and museums. Although, when considering the populace of the visitors to these sites, the hearing impaired (HI) visitors which made up of a smaller percentage, have not been in the literature limelight as much as the normal hearing visitors. Thus, the hearing impaired tends to endure certain unpalatable experiences leading to dissatisfaction of their visits. Literature has shown that Mobile Augmented Reality (MAR) can improve the experiences of visitors to the museum in terms of engagement, enjoyment and learning. This is evident in a number of articles tailored towards normal hearing visitors. However, a recent study has taken in...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
This book constitutes the proceedings of the Second Joint International Conference on Serious Games,...
Most Mobile Augmented Reality (MAR) applications for museum are largely tailored for normal visitors...
Many studies have begun to consider how to ensure a pleasant experience during visits to cultural he...
Nowadays, designers are more concern with the issue of engagement and informal learning at museum a...
Nowadays, designers are more concern with the issue of engagement and informal learning at museum an...
Mobile Augmented Reality has come a long way since its inception as a multimedia system during the l...
Mobile Augmented Reality (MAR) has matured significantly over the past decades since the birth of mu...
The research focuses on visitors’ experience via Mobile Augmented Reality (MAR) approach exhibition...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
International audienceThis article presents the design and implementationof a handheld Augmented Rea...
This article presents the design and implementation of a handheld Augmented Reality (AR) system call...
Recently, museums and historic sites have begun reaching out beyond their traditional audience group...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
This book constitutes the proceedings of the Second Joint International Conference on Serious Games,...
Most Mobile Augmented Reality (MAR) applications for museum are largely tailored for normal visitors...
Many studies have begun to consider how to ensure a pleasant experience during visits to cultural he...
Nowadays, designers are more concern with the issue of engagement and informal learning at museum a...
Nowadays, designers are more concern with the issue of engagement and informal learning at museum an...
Mobile Augmented Reality has come a long way since its inception as a multimedia system during the l...
Mobile Augmented Reality (MAR) has matured significantly over the past decades since the birth of mu...
The research focuses on visitors’ experience via Mobile Augmented Reality (MAR) approach exhibition...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
International audienceThis article presents the design and implementationof a handheld Augmented Rea...
This article presents the design and implementation of a handheld Augmented Reality (AR) system call...
Recently, museums and historic sites have begun reaching out beyond their traditional audience group...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
This book constitutes the proceedings of the Second Joint International Conference on Serious Games,...