The main objective of this project was to evaluate the impact of the application of the virtual reality platform ImmerseMe as an empowering and innovative tool for learning English in a private university, as well as evaluating its possible future implementation in a private university in Medellín. It was applied in speaking activities to measure and evaluate the level of speaking of students from levels 1 to 3, as a pilot test for the use of immersive virtual reality within the thematic units currently designed from the department of foreign languages and cultures. The findings of the study showed that an immersive VR platform like this one is ideal to enhance the different skills of English as a foreign language (EFL) from an immersive fo...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
Pedagogy is enriched with new types of training sessions, which are possible with the development of...
Cette thèse aborde la réalité virtuelle pour l’apprentissage médiatisé du français ou de l’allemand ...
The main objective of this project was to evaluate the impact of the application of the virtual real...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
Abstract : This research investigates the perceptions of students within the hospitality management...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
A prescribed English language textbook often directs classroom teaching practices in secondary schoo...
Virtual Reality (VR) is becoming significantly prevalent in the field of education and has been prov...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...
Virtual reality technology has advanced immensely since 1990’s. The possibilities of utilizing VR in...
Many studies promise that virtual reality (VR) applications will be one of the most used tools in fo...
Due to technological advancements, new tools such as Virtual Reality (VR) have been developed, whose...
The paper deals with the urgent problem of application of virtual reality in foreign language traini...
International audienceIn the last decade, Virtual Reality (VR) has been increasingly studied and use...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
Pedagogy is enriched with new types of training sessions, which are possible with the development of...
Cette thèse aborde la réalité virtuelle pour l’apprentissage médiatisé du français ou de l’allemand ...
The main objective of this project was to evaluate the impact of the application of the virtual real...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
Abstract : This research investigates the perceptions of students within the hospitality management...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
A prescribed English language textbook often directs classroom teaching practices in secondary schoo...
Virtual Reality (VR) is becoming significantly prevalent in the field of education and has been prov...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...
Virtual reality technology has advanced immensely since 1990’s. The possibilities of utilizing VR in...
Many studies promise that virtual reality (VR) applications will be one of the most used tools in fo...
Due to technological advancements, new tools such as Virtual Reality (VR) have been developed, whose...
The paper deals with the urgent problem of application of virtual reality in foreign language traini...
International audienceIn the last decade, Virtual Reality (VR) has been increasingly studied and use...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
Pedagogy is enriched with new types of training sessions, which are possible with the development of...
Cette thèse aborde la réalité virtuelle pour l’apprentissage médiatisé du français ou de l’allemand ...