Studies show that the number of dyslexic students is increasing, as it does the need of the appropriate learning techniques and methodologies increases as well. For the students with learning disability, generally and the dyslexic stu-dents specifically there aren’t enough technologies that helps them in the learning process. Not only the students with learning disability face this prob-lem but parents and teachers are involved as well. The challenge that students with dyslexia face is that they find difficulties in processing and re-membering information, so they need extra effort and time to learn especial-ly when learning the basics like alphabets. In order to help students’ teachers and parents in the learning process, we developed meth...
Ability to read is a unanimous privilege we have as human. Therefore, research and development on L...
Virtual reality applications can enhance the education and training of students with learning disabi...
This project aims to design and develop a Three Dimensional (3D) learning environment using desktop ...
Studies show that the number of dyslexic students is increasing, as it does the need of the appropri...
The research conducted is part of the European project Erasmus+ FORDYSVAR, whose main objective is t...
Research suggests that Virtual Reality has a key role in the development of new diagnostic tools in ...
This paper introduces a software for dyslexic patients. Dyslexia is a brain condition in which peopl...
Educational technology is contributing towards diversity awareness as it allows you to create more p...
AbstractThe use of virtual reality technologies in the evaluation process of the dyslexia syndrome h...
Specific learning disorders affect a significant portion of the population. A total of 80% of its in...
Specific learning disorders affect a significant portion of the population. A total of 80% of its in...
AbstractThis study is a critical review of published scientific literature on the use of Virtual Rea...
This project aims to design and develop a Web Based Virtual Reality learning system using desktop vi...
This contribution presents the work carried out within the European Erasmus + FORDYSVAR project, who...
Dyslexia is a chronic problem that affects the life of subjects and often influences their life choi...
Ability to read is a unanimous privilege we have as human. Therefore, research and development on L...
Virtual reality applications can enhance the education and training of students with learning disabi...
This project aims to design and develop a Three Dimensional (3D) learning environment using desktop ...
Studies show that the number of dyslexic students is increasing, as it does the need of the appropri...
The research conducted is part of the European project Erasmus+ FORDYSVAR, whose main objective is t...
Research suggests that Virtual Reality has a key role in the development of new diagnostic tools in ...
This paper introduces a software for dyslexic patients. Dyslexia is a brain condition in which peopl...
Educational technology is contributing towards diversity awareness as it allows you to create more p...
AbstractThe use of virtual reality technologies in the evaluation process of the dyslexia syndrome h...
Specific learning disorders affect a significant portion of the population. A total of 80% of its in...
Specific learning disorders affect a significant portion of the population. A total of 80% of its in...
AbstractThis study is a critical review of published scientific literature on the use of Virtual Rea...
This project aims to design and develop a Web Based Virtual Reality learning system using desktop vi...
This contribution presents the work carried out within the European Erasmus + FORDYSVAR project, who...
Dyslexia is a chronic problem that affects the life of subjects and often influences their life choi...
Ability to read is a unanimous privilege we have as human. Therefore, research and development on L...
Virtual reality applications can enhance the education and training of students with learning disabi...
This project aims to design and develop a Three Dimensional (3D) learning environment using desktop ...