In recent years, there has been extensive research on serious games for edu-cational purpose. However, the design space for collaboration in games re-mains substantially unexplored. In this study, we systematically reviewed 31 empirical research articles regarding game-based collaborative learning published from 2006 to 2020 and attempted to provide new information about designing serious games for collaborative learning. We surveyed a number of games and investigated their design features that encourage col-laborative learning. Twenty game mechanics were identified and grouped in-to six main domains: (1) Space, (2) Objects, attributes and states, (3) Ac-tions, (4) Rules and goals, (5) Skill, (6) chance. The analysis of user studies they pe...
[[abstract]]In this study, a collaborative game-based learning environment is developed by integrati...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
Collaborative learning environments require carefully crafted designs — both technical and social. T...
In recent years, there has been extensive research on serious games for edu-cational purpose. Howeve...
Background. This article investigates the potential of utilizing game mechanics in designing 3-D se...
The current study is a theoretical overview which aim is to define collaborative serious games, iden...
Serious games are increasingly explored as collaborative tools to enhance social learning on sustain...
Collaboration and cooperation are fundamental activities and processes for humans. There has been a ...
Collaboration and cooperation are fundamental activities and processes for humans. There has been a ...
The importance of Collaborative Games in education has been described in different scientific studie...
Learning and playing represent two core aspects of the information and communication society nowaday...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
International audienceOur research work deals with the development of new learning environments. We ...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
This study first attempted to blend the framework of the activity theory for tool and context intera...
[[abstract]]In this study, a collaborative game-based learning environment is developed by integrati...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
Collaborative learning environments require carefully crafted designs — both technical and social. T...
In recent years, there has been extensive research on serious games for edu-cational purpose. Howeve...
Background. This article investigates the potential of utilizing game mechanics in designing 3-D se...
The current study is a theoretical overview which aim is to define collaborative serious games, iden...
Serious games are increasingly explored as collaborative tools to enhance social learning on sustain...
Collaboration and cooperation are fundamental activities and processes for humans. There has been a ...
Collaboration and cooperation are fundamental activities and processes for humans. There has been a ...
The importance of Collaborative Games in education has been described in different scientific studie...
Learning and playing represent two core aspects of the information and communication society nowaday...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
International audienceOur research work deals with the development of new learning environments. We ...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
This study first attempted to blend the framework of the activity theory for tool and context intera...
[[abstract]]In this study, a collaborative game-based learning environment is developed by integrati...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
Collaborative learning environments require carefully crafted designs — both technical and social. T...