Thе paper presents the inclusion of new innovative methods in medical education in Bulgaria. Recently, schools around the world have had to move to distance learning for their students. The use of modern technologies in the virtual classroom today is the most important part of the educational process. Effective modern devices, user-friendly platforms and appropriate educational pedagogical methods prove to be the key to excellent training. The inclusion of virtual teaching methods and serious educational games contributes to the conduct of high-level training and the formation of future medics of knowledge, skills and experience necessary for the formation of their professional qualities. The paper presents the results of a survey conducted...
The purpose of this paper is to summarize a theoretical perspective toward the development of a virt...
Virtual Reality (VR) is having an increasingly profound impact on a wide range of disciplines, such ...
The article presents the serious educational games and the video materials (video algorithms) as a m...
Thе paper presents the inclusion of new innovative methods in medical education in Bulgaria. Recentl...
Modern trends in teaching and learning aim to use effective methods by which students better underst...
The paper presents an investigation into the role of virtual reality and web technologies in the fie...
This article shows the organization of distance learning, particularly the idea of b-learning, combi...
Emerging changes in health-care delivery are having a significant impact on the structure of health-...
Virtual Reality in Medical Education The aim of this research is to examine students’ acceptance and...
The article presents the serious educational games and the video materials (video algorithms) as a m...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
In the education process, students face problems with understanding due to the complexity, necessity...
The article presents the serious educational games and the video materials (video algorithms) as a m...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
Virtual reality (VR) is a technology that produces a virtual manifestation of the real world. In rec...
The purpose of this paper is to summarize a theoretical perspective toward the development of a virt...
Virtual Reality (VR) is having an increasingly profound impact on a wide range of disciplines, such ...
The article presents the serious educational games and the video materials (video algorithms) as a m...
Thе paper presents the inclusion of new innovative methods in medical education in Bulgaria. Recentl...
Modern trends in teaching and learning aim to use effective methods by which students better underst...
The paper presents an investigation into the role of virtual reality and web technologies in the fie...
This article shows the organization of distance learning, particularly the idea of b-learning, combi...
Emerging changes in health-care delivery are having a significant impact on the structure of health-...
Virtual Reality in Medical Education The aim of this research is to examine students’ acceptance and...
The article presents the serious educational games and the video materials (video algorithms) as a m...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
In the education process, students face problems with understanding due to the complexity, necessity...
The article presents the serious educational games and the video materials (video algorithms) as a m...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
Virtual reality (VR) is a technology that produces a virtual manifestation of the real world. In rec...
The purpose of this paper is to summarize a theoretical perspective toward the development of a virt...
Virtual Reality (VR) is having an increasingly profound impact on a wide range of disciplines, such ...
The article presents the serious educational games and the video materials (video algorithms) as a m...