University students utilise e-learning resources to gain easy access to information and to make general enquiries. Such online environments offer alternatives to traditional learning, which is now considered expensive, and time-consuming with varying results. Student disengagement is reported as the main problem for higher education e-learning platforms, however, leading e-learning developers to employ Gamification to counteract this issue. A plethora of game elements are used in the gamification of e-learning, however, that necessitates more careful consideration of the various learning activities used in e-learning platforms. This study thus identifies several game elements suitable for inclusion in learning activities in e-learning platf...
The current paper aims to introduce a proposed framework for gamification in the e-learning system a...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
We present a report from our preliminary research, which focused on the possibilities of implementin...
The influence of technology on education is significant and growing. In particular, most students in...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
In spite of the unprecedented popularity to use innovative gaming concepts within the educational co...
In this modern age, more children are becoming frequent smartphone users. This research presents an ...
AbstractThe following paper presents the model for introduction of gamification into the field of e-...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
This thesis presents a case study of Game Mechanic based E-Learning. This is put forward as a new ap...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Implementing e - learning or electronic learning is a rampantly used method in the teaching and lear...
This paper explains the concept of gamification, lists the current models according to which educati...
The article presents the factors influencing the learning outcomes in distance format, modern types ...
The current paper aims to introduce a proposed framework for gamification in the e-learning system a...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
We present a report from our preliminary research, which focused on the possibilities of implementin...
The influence of technology on education is significant and growing. In particular, most students in...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
In spite of the unprecedented popularity to use innovative gaming concepts within the educational co...
In this modern age, more children are becoming frequent smartphone users. This research presents an ...
AbstractThe following paper presents the model for introduction of gamification into the field of e-...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
This thesis presents a case study of Game Mechanic based E-Learning. This is put forward as a new ap...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Implementing e - learning or electronic learning is a rampantly used method in the teaching and lear...
This paper explains the concept of gamification, lists the current models according to which educati...
The article presents the factors influencing the learning outcomes in distance format, modern types ...
The current paper aims to introduce a proposed framework for gamification in the e-learning system a...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
We present a report from our preliminary research, which focused on the possibilities of implementin...