The contributions of video games to learning, including vocabulary acquisition, have been acknowledged over the past few decades. In-game instructions may account for the majority of such contributions. This study checks whether such instructions can pique the curiosity of participants and subsequently enhance their vocabulary acquisition. Ten 11 to 12-year-old pupils were recruited for a month-long video game experiment. Three instruments, including vocabulary tests, interview questions and observation checklists, were employed. The qualitative data were analysed to determine the key aspects of in-game instructions and how they enhance the vocabulary acquisition of these pupils. Findings show that not all participants have gained additiona...
As the world is embracing the 21st century, a new tool that could facilitate English as Second Langu...
Playing computer games in English affects one’s vocabulary size, and thus this project’s aim was to ...
Research has shown the potential of employing video game platforms for second language acquisition. ...
The contributions of video games to learning, including vocabulary acquisition, have been acknowledg...
Treball Final de Grau en Estudis Anglesos.Codi: EA0938. Curs: 2015/2016 Universitat Jaume I. Departa...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
Non-academic computer video game use for teaching and learning has recently become an area of resear...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
Learning vocabulary is not easy and it may be very frustrating to some learners. Many approaches hav...
Vocabulary is fundamental to communication, and mastering words is important in learning any languag...
The purpose of this study, in the research field of Swedish as a second language, is to investigate ...
Digital games play a significant role in the life of the new generation. Although there are many cri...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
Video games are potential sources of second language input; however, the medium’s fundamental charac...
As the world is embracing the 21st century, a new tool that could facilitate English as Second Langu...
Playing computer games in English affects one’s vocabulary size, and thus this project’s aim was to ...
Research has shown the potential of employing video game platforms for second language acquisition. ...
The contributions of video games to learning, including vocabulary acquisition, have been acknowledg...
Treball Final de Grau en Estudis Anglesos.Codi: EA0938. Curs: 2015/2016 Universitat Jaume I. Departa...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
Non-academic computer video game use for teaching and learning has recently become an area of resear...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
Learning vocabulary is not easy and it may be very frustrating to some learners. Many approaches hav...
Vocabulary is fundamental to communication, and mastering words is important in learning any languag...
The purpose of this study, in the research field of Swedish as a second language, is to investigate ...
Digital games play a significant role in the life of the new generation. Although there are many cri...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
Video games are potential sources of second language input; however, the medium’s fundamental charac...
As the world is embracing the 21st century, a new tool that could facilitate English as Second Langu...
Playing computer games in English affects one’s vocabulary size, and thus this project’s aim was to ...
Research has shown the potential of employing video game platforms for second language acquisition. ...