The aim of this research was to study the Learning Process of Scientific Imagineering by Augmented Reality to Enhance STEM Literacy. The research methodology was a Document Analysis that was related to the Imagineering and scientific process and Augmented Reality (AR) in Education to enhance the Learning Process of Scientific Imagineering by Augmented Reality to Enhance STEM Literacy. The results showed that the Learning Process of Scientific Imagineering by Augmented Reality to Enhance STEM Literacy consisted of the learning process of Scientific Imagineering and the AR Learning Environment. The learning process of Scientific Imagineering consisted of 6 steps as follows: 1) imagine; 2) study and research; 3) design; 4) develop;...
This paper reviews several literatures concerning the theories and model that could be applied for s...
The Current Study Investigates The Use of Augmented Reality (AR) Technology In Science Learning By M...
Augmented Reality technology allows users to interact with virtual objects integrated into the real ...
The aim of this research was to study the Learning Process of Scientific Imagineering by Augmented R...
The aim of this research was to 1) study the elements of STEM literacy for SIGAR and 2) study the de...
POTENTIAL OF AUGMENTED REALITY IN SCIENCES EDUCATION A LITERATURE REVIEW H. Swensen Oslo and Akershu...
This study presents a systematic review of the existing literature on the benefits and challenges fa...
Modernization of the education system and the emergence of innovative learning technologies can impr...
Abstract Augmented reality (AR) is currently considered as having potential for pedagogical applicat...
Most extant studies examining augmented reality (AR) have focused on the technology itself. This pap...
Teaching methodology requires more innovative and hands-on approach on today schools. Hence, to be a...
Augmented Reality provides an interactive experience by imposing virtual objects over real world env...
This development research aims to: (1) produce the learning medium of Augmented Reality (AR) on natu...
The Effectiveness of Augmented Reality (AR) in Elementary School Science Learning Concepts. This st...
Technology in education can influence students to learn actively and can motivate them, leading to a...
This paper reviews several literatures concerning the theories and model that could be applied for s...
The Current Study Investigates The Use of Augmented Reality (AR) Technology In Science Learning By M...
Augmented Reality technology allows users to interact with virtual objects integrated into the real ...
The aim of this research was to study the Learning Process of Scientific Imagineering by Augmented R...
The aim of this research was to 1) study the elements of STEM literacy for SIGAR and 2) study the de...
POTENTIAL OF AUGMENTED REALITY IN SCIENCES EDUCATION A LITERATURE REVIEW H. Swensen Oslo and Akershu...
This study presents a systematic review of the existing literature on the benefits and challenges fa...
Modernization of the education system and the emergence of innovative learning technologies can impr...
Abstract Augmented reality (AR) is currently considered as having potential for pedagogical applicat...
Most extant studies examining augmented reality (AR) have focused on the technology itself. This pap...
Teaching methodology requires more innovative and hands-on approach on today schools. Hence, to be a...
Augmented Reality provides an interactive experience by imposing virtual objects over real world env...
This development research aims to: (1) produce the learning medium of Augmented Reality (AR) on natu...
The Effectiveness of Augmented Reality (AR) in Elementary School Science Learning Concepts. This st...
Technology in education can influence students to learn actively and can motivate them, leading to a...
This paper reviews several literatures concerning the theories and model that could be applied for s...
The Current Study Investigates The Use of Augmented Reality (AR) Technology In Science Learning By M...
Augmented Reality technology allows users to interact with virtual objects integrated into the real ...