We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packetâ??s path trough a network. The students participating in the experiment play a short computer game where the word is a network modelled as a labyrinth. The conclusion we draw from the experiment is that overall the students felt that they learned just as much from this as from a traditional lecture/lab, but that they enjoyed this more
Computer simulation is often-used methodology to study travel behavior as a cost effective alternati...
This work concentrates on two topics, networks and game theory, and learning in games. The first par...
In this article, we show how to introduce students to modeling while exposing the power of graph the...
We use routing in computer networks as an experiment to determine the viability of using a computer ...
We use routing in computer networks as an experiment to determine the viability of using a computer ...
Abstract — As the Internet continues to establish itself as a utility, like power, transport or wate...
In the virtual reality (VR) learning game Inside the Router, learners take on the typical tasks of a...
As the Internet continues to establish itself as a utility, like power, transport or water, it becom...
Students studying computer networking often have difficulty with relating theoretical models like TC...
Bauckhage C, Thurau C. Exploiting the Fascination: Video Games in Machine Learning Research and Educ...
This research project was a case study investigating the notion of gameplay and the design of an edu...
Almost all aspects of human life can not be released at this time of technology, especially computer...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
The role of computer networks in the advancement of man cannot be ignored. It has brought about a se...
AbstractIn this paper we present a new application of game theory, in which game theoretic technique...
Computer simulation is often-used methodology to study travel behavior as a cost effective alternati...
This work concentrates on two topics, networks and game theory, and learning in games. The first par...
In this article, we show how to introduce students to modeling while exposing the power of graph the...
We use routing in computer networks as an experiment to determine the viability of using a computer ...
We use routing in computer networks as an experiment to determine the viability of using a computer ...
Abstract — As the Internet continues to establish itself as a utility, like power, transport or wate...
In the virtual reality (VR) learning game Inside the Router, learners take on the typical tasks of a...
As the Internet continues to establish itself as a utility, like power, transport or water, it becom...
Students studying computer networking often have difficulty with relating theoretical models like TC...
Bauckhage C, Thurau C. Exploiting the Fascination: Video Games in Machine Learning Research and Educ...
This research project was a case study investigating the notion of gameplay and the design of an edu...
Almost all aspects of human life can not be released at this time of technology, especially computer...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
The role of computer networks in the advancement of man cannot be ignored. It has brought about a se...
AbstractIn this paper we present a new application of game theory, in which game theoretic technique...
Computer simulation is often-used methodology to study travel behavior as a cost effective alternati...
This work concentrates on two topics, networks and game theory, and learning in games. The first par...
In this article, we show how to introduce students to modeling while exposing the power of graph the...