This study aims to see the effect of using the Quizizz application on students' motivation on the excretory system material. This research was an experimental study with a pre-experimental design. The population in this study were all students of class XI IPA MAN Tanjungpinang. The sampling technique used a total sampling technique where the entire population was sampled so that the research sample amounted to 56 students who were grouped into control and experimental groups. The research instruments used in this study were (1) Questionnaire Instruments, to obtain data on student responses to motivation after using quizizz; (2) Learning Implementation Observation Sheet Using Quizizz, to obtain learning implementation data. Based on the re...
Interactive learning is the main choice in the world of modern education to increase student partici...
The development of technology and information encourages the creation of innovative, effective, and ...
The developing of technology give impact for educational media and assessment tool. The existence of...
Students' motivation to learn English is low, especially at SMA Ma'arif Karangmoncol. Evidenced by t...
This study aims to determine the effect of Quizizz games on increasing motivation and social studies...
The purpose of this research is to determine the effectiveness of using the Quizizz application in i...
This research was conducted to describing the use of quizizz media as an ICT -based learning evaluat...
This study describes the results of research on the implementation of the Quizizz application in lea...
This study describes the results of research on the implementation of the Quizizz application in lea...
This study aims to describe the Quizizz media as a learning evaluation application and improve lear...
This study aims to determine the effectiveness of using Quizizz learning media to increase students'...
The aim of this study is to examine the teachers’ perception of using Quizizz in English Education D...
The aim of this study is to examine the teachers’ perception of using Quizizz in English Education D...
This research is aimed at knowing students perception toward Quizizz as English learning media as th...
This research is aimed at knowing students perception toward Quizizz as English learning media as th...
Interactive learning is the main choice in the world of modern education to increase student partici...
The development of technology and information encourages the creation of innovative, effective, and ...
The developing of technology give impact for educational media and assessment tool. The existence of...
Students' motivation to learn English is low, especially at SMA Ma'arif Karangmoncol. Evidenced by t...
This study aims to determine the effect of Quizizz games on increasing motivation and social studies...
The purpose of this research is to determine the effectiveness of using the Quizizz application in i...
This research was conducted to describing the use of quizizz media as an ICT -based learning evaluat...
This study describes the results of research on the implementation of the Quizizz application in lea...
This study describes the results of research on the implementation of the Quizizz application in lea...
This study aims to describe the Quizizz media as a learning evaluation application and improve lear...
This study aims to determine the effectiveness of using Quizizz learning media to increase students'...
The aim of this study is to examine the teachers’ perception of using Quizizz in English Education D...
The aim of this study is to examine the teachers’ perception of using Quizizz in English Education D...
This research is aimed at knowing students perception toward Quizizz as English learning media as th...
This research is aimed at knowing students perception toward Quizizz as English learning media as th...
Interactive learning is the main choice in the world of modern education to increase student partici...
The development of technology and information encourages the creation of innovative, effective, and ...
The developing of technology give impact for educational media and assessment tool. The existence of...