Text-based games (TBGs) have emerged as useful benchmarks for evaluating progress at the intersection of grounded language understanding and reinforcement learning (RL). Recent work has proposed the use of external knowledge to improve the efficiency of RL agents for TBGs. In this paper, we posit that to act efficiently in TBGs, an agent must be able to track the state of the game while retrieving and using relevant commonsense knowledge. Thus, we propose an agent for TBGs that induces a graph representation of the game state and jointly grounds it with a graph of commonsense knowledge from ConceptNet. This combination is achieved through bidirectional knowledge graph attention between the two symbolic representations. We show that agents t...
Verkefnið er unnið í samvinnu við University of Camerino, Ítalíu.General Game Playing agents can pla...
Text-based games are complex, interactive simulations where a player is asked to process the text de...
This abstract proposes an approach towards goal-oriented modeling of the detection and modeling comp...
Text-based games have emerged as an important test-bed for Reinforcement Learning (RL) research, req...
In this paper, we consider the task of learn-ing control policies for text-based games. In these gam...
Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their st...
Text-based games (TGs) are language-based interactive environments for reinforcement learning. While...
Text-based games (TGs) are exciting testbeds for developing deep reinforcement learning techniques d...
The ability to learn optimal control policies in systems where action space is defined by sentences ...
Text-based games (TBGs) have become a popular proving ground for the demonstration of learning-based...
Deep reinforcement learning provides a promising approach for text-based games in studying natural l...
While Reinforcement Learning (RL) approaches lead to significant achievements in a variety of areas ...
Thesis (Ph.D.)--University of Washington, 2017-07Reinforcement learning refers to a class of algorit...
Enabling reinforcement learning (RL) agents to leverage a knowledge base while learning from experie...
In this paper, we introduce a new approach to Reinforcement Learning (RL) called “supervised attenti...
Verkefnið er unnið í samvinnu við University of Camerino, Ítalíu.General Game Playing agents can pla...
Text-based games are complex, interactive simulations where a player is asked to process the text de...
This abstract proposes an approach towards goal-oriented modeling of the detection and modeling comp...
Text-based games have emerged as an important test-bed for Reinforcement Learning (RL) research, req...
In this paper, we consider the task of learn-ing control policies for text-based games. In these gam...
Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their st...
Text-based games (TGs) are language-based interactive environments for reinforcement learning. While...
Text-based games (TGs) are exciting testbeds for developing deep reinforcement learning techniques d...
The ability to learn optimal control policies in systems where action space is defined by sentences ...
Text-based games (TBGs) have become a popular proving ground for the demonstration of learning-based...
Deep reinforcement learning provides a promising approach for text-based games in studying natural l...
While Reinforcement Learning (RL) approaches lead to significant achievements in a variety of areas ...
Thesis (Ph.D.)--University of Washington, 2017-07Reinforcement learning refers to a class of algorit...
Enabling reinforcement learning (RL) agents to leverage a knowledge base while learning from experie...
In this paper, we introduce a new approach to Reinforcement Learning (RL) called “supervised attenti...
Verkefnið er unnið í samvinnu við University of Camerino, Ítalíu.General Game Playing agents can pla...
Text-based games are complex, interactive simulations where a player is asked to process the text de...
This abstract proposes an approach towards goal-oriented modeling of the detection and modeling comp...